Retrievable Game Information

R-Soul

Battle Sonata
Veteran
Joined
May 22, 2013
Messages
56
Reaction score
12
First Language
Spanish
Primarily Uses
After noticing you can do several useful things via script calls I came up with a question (which may have a rather long answer).

What sort of information can I retrieve from the game? (Aiming for numbers and boolean)

In other words...

Can I...?:

Retrieve the number of battles I've been at?

Number of times Item No. X has been used?

Number of deaths? (Or times state no. X has been applied)

Times Enemy No. X was defeated?

Times Player ran away?

Times Skill No. X was used?

And so on...

Or maybe something more general:

Times any state has been applied?

Times any item has been used?

Number of enemies defeated (any).

etc...

(I suppose there isn't any track of these, but it is worth asking).

Can I know the total amount of damage dealt/taken/recovered?

Times a button was pressed?

If an actor currently has equipped X weapon/armor, or has X state? (true/false)

Mostly aiming for those variables I don't have complete control of, because it depends on the player's gameplay.

I know you can tell things such as if the player is running, just wondered what else you can retrieve.

Does anyone has a list of all these retrievable pieces of information?

I'm not aiming to know how to make a script call, but rather to know what things can be script called.

Thank You In Advance~ :3
 
Last edited by a moderator:

ShadowLurk

Tanoshii~
Veteran
Joined
Feb 14, 2014
Messages
226
Reaction score
53
Primarily Uses
Most of the things you mentioned are not tracked in game by default. You need custom scripts to do so. Current things, though (actor's equipments, states, party size, etc.) can be checked easily.

You can check the number of steps total ($game_party.steps), play time ($game_system.playtime) and battle count ($game_system.battle_count). You can check many things, basically whatever methods that can be called from those global variables, but those three are the things that first came to mind.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
if you need to know which can be script called by default, the help file can be used... and checking the default scripts can answer that too...
 

R-Soul

Battle Sonata
Veteran
Joined
May 22, 2013
Messages
56
Reaction score
12
First Language
Spanish
Primarily Uses
if you need to know which can be script called by default, the help file can be used... and checking the default scripts can answer that too...
Do you know exactly what part of the Help file I'm looking for?
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
the RGSS3 part of course... It lists all the available classes and their methods so you get a grasp unto what things are obtainable per Class... like what are obtainable for the Weapons class for example...
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,038
Members
137,568
Latest member
invidious
Top