- Joined
- Nov 9, 2017
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- 45
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- RMMV
I'm using the VE ATB and I'm trying to create a spell stealing effect. My idea for how it would work is that you would use it on an enemy to cancel their cast, then call a common event to get the id of the skill they were casting, and give the player a state based on it's ID. This state would give the user the skill the target was casting, and the skill would remove the state when used, so you can only use it once unless you steal it again. Is there a way I could get the ID of the skill being cast to do this?