Return the ability to configure the tileset from RPG Maker XP

Discussion in 'Editor Suggestions and Improvement' started by Alexandr_7, Dec 5, 2017.

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Would you like this feature?

  1. Yes

    16 vote(s)
    94.1%
  2. No

    1 vote(s)
    5.9%
  3. Yes but not important

    0 vote(s)
    0.0%
  1. Alexandr_7

    Alexandr_7 Villager

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    The ability to customize the tileset for the effect of the ceiling between the aisles.
    • The idea is to return to RPG Maker MV the configuration of three types of Auto-Tiles that was in RPG Maker XP
    • Here are some images of the feature I would like.
      RPGMVIdea.png RPGMVIdea2.png
    This feature is great because of the following:
    • Allow developers to not use photoshop or another editor to make such an effect for their games
    • Allows you to save time because you do not have to edit the Auto-Tiles to make such an effect.
    Sorry for my English. I do not know him well.
     
    Last edited: Dec 11, 2017
    #1
  2. Andar

    Andar Global Moderators

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    So basically you want the star passability option to be available on A-tiles instead of only B-E tiles as it is now?
     
    #2
  3. Alexandr_7

    Alexandr_7 Villager

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    I just want to see what is shown in the screenshots of RPG Maker XP, returned to RPG Maker MV is 3 and not 2 settings for auto-tiles.
     
    #3
  4. Dungeonmind

    Dungeonmind Lvl 4000 Humanoid

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    Oh to have the ability to make those kinds of doorways without having to add pre-made auto-tiles to tilesets B-E? If that’s what it is I would love this feature as well.
     
    #4
  5. Shaz

    Shaz Veteran

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    This would be great! And XP's priority settings on tilesets.
     
    #5
  6. Demetrius

    Demetrius Warper

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    In RPG Maker 2000/2003 (and most likely XP, but I don’t own it to check), ‘square passability’ means ‘cross passability for most tiles, star passability for northern edges’. Here’s an explanation:

    passability.png

    So, you can walk behind 1 tile, but not more. This is mostly useful for roof tiles. It’s only available for auto-tiles, since other tiles don’t have a ‘north vs. other edges’ distinction.

    I believe this functionality was removed when RPG Maker VX switched from two-tile characters to 1-tile chibi characters. When using 1-tile characters, the character would be hidden behind a wall.
     
    Last edited: Dec 12, 2017
    #6
    Alexandr_7 and KusSv like this.
  7. Alexandr_7

    Alexandr_7 Villager

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    Well, I'm not talking about stellar patency. Speech to return square patency.
     
    #7

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