Returning if a tile is "passable"

Overclocked

Overclocked
Member
Joined
Feb 8, 2013
Messages
18
Reaction score
1
First Language
English
Hello, I hoping someone could help me solve a problem that I am having. I want to know how I could determine if a specific tile could be accessed by a player/event. I know how to get the Tile Id, terrain Id, if a path can be found to the tile and passability check of the tile itself but I don't know how to check if a tile has an event on it that causes the space to be impassable (that is, an event that is "same as characters" and does not have "through" marked).


Any help would be greatly appreciated. Thank you.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,430
Reaction score
7,711
First Language
German
Primarily Uses
RMMV
Use "get location info", event ID.(or look for the javascript equivalent of that event command)


It will return the ID of an event on that position - but if it returns zero, that of course means that there is no event.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,036
Messages
1,018,461
Members
137,821
Latest member
Capterson
Top