"Reverse Dungeoneering"

kovak

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Assume you're in a classic fantasy setting.
Let's say your party was captured and the game starts at the center of the final dungeon and your job is to GTFO of that onion like place.


Your party has starting like equipment and anything can wipe you out. There's no random encounters here. The final boss lives there.


What kind of loot and enemies would you expect to find?


Epic traps are a plus here.
 

bgillisp

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I actually made a little game in MV using this idea, where it was a powerful demon who had captured you and dumped you into the dungeon, but since the demon likes to play games, he decides to give you a sporting chance and see if you can find your way out.


Because it was all centered around a crazed demon who just wanted to play a game, I had the party start with no gear (nada), but they were by a recovery crystal so they could heal HP and MP at will. Early monsters were still weak (rats/bats/slimes, etc) as the demon wanted you to have a fighting chance, but the monsters went up in power the closer you got to the exit. In the end I gave the area 20 levels, and the layout went kina like this:


Levels 1 - 4: Mainly just monsters, some poison and blinding traps.


Levels 5 - 8: Ice maze puzzles. Figure out how to slip and slide your way out of there.


Levels 9 - 12: Switch puzzles. Find the right combination of switches to get to the exit.


Levels 13 - 16: Welcome to Hell! You are now in the depths of hell, and have to find a way out. The exit is hidden, and only appears after you kill a certain monster.


Levels 17 - 20: Final zone, the demon's castle. Can you find a way to raise the portcullis and run for freedom? Or will you have to challenge the demon to get out of here?
 

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