Revive

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Jeremy Powers

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I am having a heck of a time trying to come up with a way to revive my characters during combat, with a skill/spell.

I have looked all over the internet and am unable to find a combination of remove state effects and/or HP recover code to add. Nothing seems to work.

Any ides would be greatly appreciated.
 

Kes

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You've given no details to suggest that you want anything other than the straightforward revive skill. So...

In your skill tab:
Scope: One ally (or multiple if that's what you want)
Occasion: Choose either Always or Only in Battle, whichever you want.
In Effects on the right hand side, click on the first line, choose State tab from the popup menu.
Check Remove State, and select Knockout (it should be the one showing as default)
Select OK

Next you have to decide how much HP to give the actor when they are revived. You can either give a fixed amount or a percentage of the MHP.
Under Damage at the top of the right hand side, choose HP recover
In the damage formula box, put in whatever you want.
 
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Andar

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you can post a screenshot of your skill and we can tell you what you did wrong.

But best guess - you set the scope of the skill to "1 Ally" or something like that. That won't work on a dead ally, you need the scope as " 1 Ally (dead)" for it to be able to revive an actor - and then just heal and remove the death state as usual.

EDIT
ninja'd by Kes, but @Kes you also got the scope wrong in your assumptions
 

Riderman09

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thanks for the help!!!
 
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slimmmeiske2

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Riderman09, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.



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