- Joined
- Feb 21, 2017
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- 350
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- RMMV
Is there a Simple and Effective way to distribute Reward in an RPG ? What I mean is at what points of game should a Player acquire Weapons, Armor, Actives, Passives, Stat Boosts so it would make the Player feel motivated to continue playing ?
Although this seems like a rather Simple and Contextual question, It has been bothering me a lot since all of them seem equally valid rewards at any given point in the game.
Although this seems like a rather Simple and Contextual question, It has been bothering me a lot since all of them seem equally valid rewards at any given point in the game.


