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Hey everyone!

I'm trying to make enemy weaknesses the backbone of my game's battles. That way, the game rewards you in some way for hitting their weaknesses. This applies to enemies as well as Actors. Extra damage simply won't cut it. Instead of "attacking" the enemy into oblivion, battles must be played out carefully. The "rewards" can be anything; from extra turns to stat buffs. Whatever they are, they can completely turn the tide of the battle.

I've played around with different ideas, but I'd like some feedback. How would you reward players for targeting enemy weakpoints? Feel free to think outside the box.

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