[RGD] DirectX implementation of RGSS3

Discussion in 'Useful Development Tools' started by invwindy, May 13, 2018.

  1. tv.ghost

    tv.ghost Veteran Veteran

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    Don't post that as a spoiler post, post it as a code insert. Sixth's script is already broken with the smiley error.
     
    Last edited: May 13, 2019
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  2. JakenBear

    JakenBear Villager Member

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    Thanks so much for taking the time to post this and @Sixth for taking the time to make it.
    I'll just have to go through and pick out the :)
    This will definitely help, thank you again.
     
  3. Knighteriius

    Knighteriius The Apple Veteran

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    Oops! Thanks tv.ghost. Fixed it.
     
  4. JakenBear

    JakenBear Villager Member

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    Got them fixed, thank you.

    xx -= 1 if press ? ( : LEFT )
    xx += 1 if press? ( : RIGHT )

    Thanks again
     
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  5. Valentine90

    Valentine90 Veteran Veteran

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    Sometimes FPS drops considerably when you use only 1 animation on the map, which ends up affecting real-time battle systems. Note: I am using 1024x608 resolution.
     
  6. Sixth

    Sixth Veteran Veteran

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    @Knighteriius
    There are some errors still in that code. You probably just wrapped the code lines in code tags after the smileys were already converted, hence some smileys remain, just not in a picture format. For example:
    Code:
    press?:)LEFT)
    The bracket is messed up there.

    Delete the whole code from that post, and copy/paste the original one again between code tags this time. This should fix all the errors in it.
     
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  7. BCj

    BCj Veteran Veteran

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    Great, was looking for the XBOX Controller add-on myself too :D
     
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  8. jondel

    jondel Warper Member

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    I was look for a XBOX controller too
     
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