I've noticed that the audio looping in the latest RGD is worse than older versions. I have a seamless looping BGS and it loops perfectly in the RPG Maker editor and with the default RGSS exe. But in-game with RGD 1.6, there is a noticeable 'click' sound -- a split second pause -- in between the loop. I didn't remember this happening in older versions of RGD, and so to test I moved an older RGD exe into my project and the audio now loops perfectly.
I noticed in the update notes for version 1.6 on your site that you rewrote the audio module, so this likely has something to do with that?
I appreciate the work you put into this project, thank you so much.
EA: "Kids are buying currency, not using money to gamble. It shouldn't be illegal!"
Me: "So... kids should be allowed into casinos to buy poker chips and not spend them at the blackjack table? Pretty sure, even buying currency used to gamble is illegal for children."