[RGD] DirectX implementation of RGSS3

UncannyBoots

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I've noticed that the audio looping in the latest RGD is worse than older versions. I have a seamless looping BGS and it loops perfectly in the RPG Maker editor and with the default RGSS exe. But in-game with RGD 1.6, there is a noticeable 'click' sound -- a split second pause -- in between the loop. I didn't remember this happening in older versions of RGD, and so to test I moved an older RGD exe into my project and the audio now loops perfectly.
I noticed in the update notes for version 1.6 on your site that you rewrote the audio module, so this likely has something to do with that?
I appreciate the work you put into this project, thank you so much.
 

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