- Oct 5, 2017
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Sorry I am not quite understand of this script. Calling resize_screen once is enough for almost all cases I think.@invwindy thank you for the info. If creating a new viewport is enough then this should fix it for the whole game since it resizes graphics before everything else runs.
I am posting it here so anyone who needs it can use it.Code:
module SceneManager class << SceneManager alias hfsc_run_old run def run Graphics.resize_screen(1024, 768) # your screen resolution goes here Graphics.toggle_fullscreen hfsc_run_old end end end
You may use RGSS301.dll. Maybe I have accidentally included a wrong dll file in the example.
I've tried using RGSS301.dll, but the same error still occurs.You may use RGSS301.dll. Maybe I have accidentally included a wrong dll file in the example.
Only a d3dx9_43.dll is not enough. You need to install the latest directx9 runtime (June2010 version). Hope the directx runtime update fixes your bug.I've tried using RGSS301.dll, but the same error still occurs.
Previously I had a message saying that I needed d3dx9_43.dll, after I downloaded this dll and registered it, this other error reported above started to occur.
Sorry for the late reply. Background executing would be added as an option in module Graphics in next update.The problem was solved. I was using RGSS300.dll.
I work creating a tool to create an MMORPG in RPG Maker:
Is there any option for the client not to pause while minimized?
What version of Ruby does RGD use?
The difference in windowskin seems to be a mistake in RGD. I'm going to make sure first then fix it in the next update.Finally tried this game.exe, and it did really good job on increasing the fps. It went smooth in most of cases. However I found a kinda graphical glitch that was never happen in original game exe.
See here the original
Using your game.exe
As you notice, the windowskin is 'pixelated' (is it the word though) compared to original game.exe. Granted, the window is already compressed using tinypng. Why would I do that? actually it wasn't me did it. I took the skin from someone's game with permission. And the uncompressed version was lost.
Also, the Yanfly FTB brought to the front of window as opposed to back with their victory aftermath script. I didn't change the code. Granted, I can just rewrite the code of it. But anyway, did you change how z coordinate works for window class and sprite class?
Replacing the ruby version means reimplementing the entire RGSS, including Audio, Input, but we don't have enough energy to do that much.Why not take advantage of a more current version of Ruby? The 2.3 or 2.0 version, for example? It is faster and has more features than version 1.9.2.
Thank you for the bug report.I found some small bugs:
I'm using RTP from RPG Maker.
Thank you for your work. I liked very much.
Why not take advantage of a more current version of Ruby? The 2.3 or 2.0 version, for example? It is faster and has more features than version 1.9.2.
We were told loading functions from the dll wasnt allowed. I'm not really complaining, just pointing it out.We redefined Ruby methods in C++, like we do that in Ruby. The methods are defined in runtime.
We used functions from the RGSS dll, some of which are not in the export table. My partner Fux2 found them one by one manually.
Please provide the script itself. If the script involves some bitmap memory address operations, it would not work with RGD.It does not seem to work with any scaling and rotation mode 7 style scripts either.
When i start to jump onto a airship it just crashes.
Keep in mind, the scenery is supposed to shift from flat to pseudo 3D.
Is there anything specific i should provide?
The script it's self maybe?