- Apr 9, 2016
- Reaction score
- First Language
- Primarily Uses
Fixed priority issue on range and characters. But I still cannot find a proper way to test the map looping problem. In my empty object the map looping is fine, but I do not know how to test in your project.1- the map loops when the option is disabled, in the editor. I get a weird camera offset when using screen-fit maps. Check the validation for it, while moving near the edges.
2- no, although I was planning to. That's GubiD's work (check the demo if you still have it, Sprite_Range class)
I was just coming to correct myself: I fixed the font problem, it must be forced manually, but the game seems to load the correct font as long as it's installed.
@Valentine90, check your font names.
@invwindy check the event priority (above, below, same) against the tile draw order, I just corrected a character being drawn below the grass, it being set to below characters.