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I am aware of Tsukihime and Soulpour's Flashing of Tiles where you have the tiles flash down per region or per tile, but I have a similar question to ask the scripters. Is individual coloring possible in RMVXAce through RGSS3? Now don't get me wrong, this is not the hue and saturation where you change the color of a certain pixel, but rather put a color to a certain tile but keeps the others with different color.
To illustrate what I mean, I have here a tile, for example:
As you can see on this example, it is plain. What I wanted to do is to execute something like this:
Now you might say:
"Put a picture and an event that follows the character, that would work"
"Create a picture then make sure it runs on a parallel process that takes the x and y of the character"
I would like to say I tried it and it sucks. What I am asking for as an answer is that say I changed the screen tone of my game, I would like to still retain that tone blue and red on the characters, kinda like a light.
Thanks for those who would explain this to me kindly in code ^^
To illustrate what I mean, I have here a tile, for example:
As you can see on this example, it is plain. What I wanted to do is to execute something like this:
Now you might say:
"Put a picture and an event that follows the character, that would work"
"Create a picture then make sure it runs on a parallel process that takes the x and y of the character"
I would like to say I tried it and it sucks. What I am asking for as an answer is that say I changed the screen tone of my game, I would like to still retain that tone blue and red on the characters, kinda like a light.
Thanks for those who would explain this to me kindly in code ^^
