def self.create_ev2(x, y)
ev = RPG::Event.new(x, y)
ev.pages[0].graphic.character_name = 'Actor1'
ev.pages[0].graphic.character_index = 0
ev.pages[0].move_type = 3
ev.pages[0].move_route.list[0].code = 45
ev.pages[0].move_route.list[0].parameters = ["print('test')"]
Game_Event.new(@map_id, ev)
$game_map.need_refresh = true
game_ev = Game_Event.new($game_map.map_id, ev)
$game_map.events[ev.id] = game_ev
return
end