[RGSS3] Idle Animation + movement speed

ZirconStorms

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EDIT:
Issue has been solved. To anyone using the script below, change the following lines in the script (line 55 to 62) for a slower idle animation speed.


Code:
def update_anime_count
        if moving? && @walk_anime
            @anime_count += 1.5
        elsif @step_anime || @pattern != @original_pattern
            @anime_count += 0.5 ## smaller number equals slower animation speed
        elsif @idle_mode
            @anime_count += 0.5 ## smaller number equals slower animation speed  
        end
---------------------------------------------------------------------------------

Original script source: https://www.rpgmakercentral.com/topic/37940-actor-idle-animation-script/
Original script: https://www.dropbox.com/s/frqs24vqutfn95q/idle_anim.rb?dl=0

I'd like to know if it's possible to give a unique movement speed to this script's idle_mode.
Currently, the idle animation will play at the same speed as whatever speed is set for the player/event.

Setting the move_speed to a set number locks it at that move_speed, even when idle_mode is off, and also causes issues when trying to change the player/event speed through move route commands. I've barely modified the script for myself: only removing the third notetag property + line 48. I'd be happy to provide my version of the script if that could be of any use, but this edit can easily be recreated.

EDIT: Added a demo to explain what I'd like changed. Thanks for considering. :)
 

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ZirconStorms

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Bump. Any help is welcome. Can't attach a VX Ace demo to the original post for some reason, but I'll try to add one later.
 

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