[RGSS3] Keyboard Manager

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Zalerinian, Mar 12, 2014.

  1. Zalerinian

    Zalerinian Jack of all Errors Veteran

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    Keyboard Manager v1.0.0 - March 10th, 2014

    Introduction

    The Keyboard Manager allows a developer to define a static set of keybindings for the game to use.

    Features

    - The ability to set static keybindings so that the controls for your game are the same for every user

    How to Use

    This script is plug-n-play, with detailed configuration in the script.

    Demo

    No demo is available for this script.

    Script

    Get the script here.

    FAQ

    N/A

    Credit and Thanks

    - Credit is option, but appreciated. However, do not claim you wrote this.

    - Credit Zalerinian if you wish.

    Author’s Notes

    None

    Version History

    v1.0.1 - March 11th, 2014

    - Fixed a bug when using conditional branches
    v1.0.0 - March 10th, 2014

    - Initial Release
     
    Last edited by a moderator: Mar 12, 2014
    #1
  2. Tsukihime

    Tsukihime Veteran Veteran

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    What about event conditional branches that check for key press?
     
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  3. Zalerinian

    Zalerinian Jack of all Errors Veteran

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    That appears to be an oversight on my part. I was under the impression those still used the symbols, but it appears not. I'll fix this in a moment...
     
    #3
  4. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    does this support the full keyboard?


    EDIT: oh it does... :)
     
    Last edited by a moderator: Mar 12, 2014
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  5. Zalerinian

    Zalerinian Jack of all Errors Veteran

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    Yep, it uses the same keyboard system as the textbox does, which gets input through the Window API. The usual QWERTY layout for US keyboards is what it was designed for, as I have no other keyboards to program or test with.
     
    #5
    Engr. Adiktuzmiko likes this.
  6. Gauze

    Gauze Veteran Veteran

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    Can i create Common events by clicking a single key and then desactivate with this plug in?


    Like an on/off button?
     
    #6
  7. DoctorDOOF-MV

    DoctorDOOF-MV Warper Member

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    if i want to set a conditional branch script to "if [button] is pressed," how would i do that?? I literally know nothing about programming but i need some kind of plugin that will use button presses for the whole keyboard I've been looking for so long I need it for so many projects so please help.
     
    #7
  8. Kes

    Kes Global Moderators Global Mod

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    @DoctorDOOF-MV This is a script written for Ace using the programming langue Ruby. You are using MV which uses Javascript. Therefore this script will not work for you.
     
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