Ok, those I already have answers for two out of three of these so those two shall be fairly easy to answer.
1.) There are a few reasons why. one is that I want to learn how to use the RGSS scripting system so I can modify my games with my own creations at will. another is because for the game im about to attempt to build requires some very interesting changes to both the actor and the battle system, which I do not have the money for to pay for customs scripts, so I wanna do them on my own. and lastly, I want ruby to be one more programming language under my belt, I already am familiar with C/C++ and python and I am going to college to be a software engineer so the more languages I know the better.
2.) this ones a bit complicated to explain but ill give it a go. the first script I want to know how to write is a core script, just because I was told having one makes things much easier and tones down the amount of code you might have in the scripts that actually do something. The second script I want to write has to deal with changing up the level up and stat basses of the character.
-Script One: Script Mechanic: Stat Modifier-
This script will redo the traditional way a stat system may set. By replacing all of the current stats bases to that of D&D stat bases (i.e. str, dex, con, int, wis, cha, default luk and MMP) where MHP = 8 + 1d8 per level, MMP = 4 +1d4 per level (except mages and clerics, which get 4 + 2d4 per level), the str through cha are calculated 6 + 4d6. fortitude, reflex, and will power will also be calculated here. and with each level up, the character will get + 1d8 (random # 1-8) MHP, +1d4 MMP (cleric and mage get +2d4), and the rest of the stats get +1d6. on top of that, the player upon each level will be given 2-6 skill points to increase any stats they wish.
-Script Two: Script Mechanic: Battle Modifier-
this script is simple. players role for initiative (based off of stats, calculated just like D&D style) which will appear on the screen above the players heads. Turn actions will include taking turns to cast spells, using items, changing weapons, ( a script I plan to do later for upgrading the equipment page to look like a D&D character sheet), and to attack. That's all the modification this script will do.
3.) This is where im stuck. I answered the first two solidly because I already have some form of idea on how to calculate everything since I have a very rough base project that does it with events (but doesn't work on modifying level up, and the battle one doesn't even begin to work), so here is where Im going to need the help.
did I cover everything well enough?