- Joined
- Sep 30, 2015
- Messages
- 37
- Reaction score
- 7
- First Language
- English
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- RMVXA
Hi,
This is a neat script that lets you CANCEL RANDOM ENCOUNTERS!
The script can be obtained from Himeworks: Random Encounter Events
It says that it can be done with a message from a common event with the variable in the script being the same as the ID of the common event. As much as I could learn from the comments, you need to use the script call in the common event's condition:
$game_troop.troop.id == 1
Forgive my noobiness, but after I set the Variable in the script to 1, I set up a common event in a new project with the common event conditional being the script call. I playtested and yet nothing happens when I encounter a slime as a random encounter battle. What am I doing wrong? And how can I get to set up the choice of engaging the random encounter OR fleeing it, as seen in the video on the Himeworks page?
This is a neat script that lets you CANCEL RANDOM ENCOUNTERS!
The script can be obtained from Himeworks: Random Encounter Events
It says that it can be done with a message from a common event with the variable in the script being the same as the ID of the common event. As much as I could learn from the comments, you need to use the script call in the common event's condition:
$game_troop.troop.id == 1
Forgive my noobiness, but after I set the Variable in the script to 1, I set up a common event in a new project with the common event conditional being the script call. I playtested and yet nothing happens when I encounter a slime as a random encounter battle. What am I doing wrong? And how can I get to set up the choice of engaging the random encounter OR fleeing it, as seen in the video on the Himeworks page?
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