- Joined
- Dec 22, 2014
- Messages
- 359
- Reaction score
- 111
- First Language
- English
- Primarily Uses
- RMVXA
Script 1: http://himeworks.com/2013/03/scene-interpreter/
Script 2: http://himeworks.com/2014/11/scene-event-animations/
Context: Using this to display a picture + some extra animations right at the start of a scene, and want it to be disposed of once return_scene (exiting the scene) is performed, and the player goes back to the map screen. Currently, I'm using 2 common events for this - first one set up with def start, second one added before SceneManager.return, in return_scene.
Current issue I'm experiencing is that the "erase picture" + "move picture" method doesn't work at all for that second command Other commands like flash, show text, etc. work fine with that last common event. Any ideas on how I could dispose this picture when exiting the scene and returning to Scene_Map?*
*Note: I know you could make a graphic bitmap for this scene instead of the common event, but there's effects that I would like to add beyond that, and it's more convenient to create the intended effects through this common event method.
Script 2: http://himeworks.com/2014/11/scene-event-animations/
Context: Using this to display a picture + some extra animations right at the start of a scene, and want it to be disposed of once return_scene (exiting the scene) is performed, and the player goes back to the map screen. Currently, I'm using 2 common events for this - first one set up with def start, second one added before SceneManager.return, in return_scene.
Current issue I'm experiencing is that the "erase picture" + "move picture" method doesn't work at all for that second command Other commands like flash, show text, etc. work fine with that last common event. Any ideas on how I could dispose this picture when exiting the scene and returning to Scene_Map?*
*Note: I know you could make a graphic bitmap for this scene instead of the common event, but there's effects that I would like to add beyond that, and it's more convenient to create the intended effects through this common event method.

