Christian777

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Brother, your battle system is what i use since 2014, i never cared to use anything else since then, its perfect!. So no worries about that, i am a middle-advanced user of your system.

Oh i understand, well, as long as we can make the enemies attack and do basic stuff its more than enough for me at least!
 

Sato1999

Yangfly Master(Previously)
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Can't wait for this to get at least an alpha or demo version for testing and experimenting with. Also very nice idea of doing it using actual ruby sintax. Saves up time for yourself as well as pushes the user to learn at least a little of the language itself.
 

BCj

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Aw this looks amazing!
 

Oddball

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Is there a way to make this so enemies or allies can go anywhere on the grid?
 

Kupotepo

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Wow TheoAllen, your coding amazing and most trick me to want to change use VX ACE.
 

Cerveau

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Look-ee here, I thought VXA is dead, but seeing you still giving VXA hope, life and love... dang yer our VXA hero.
Really can't wait for this system of yours to be released.
Also... lastly... thank you sir.
 

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RMMV - Skip script errors:

For game developer testing purposes.
You know, I really get to farm likes since I post all of @Avery and @hiddenone 's blog tutorials on the forums...
Back from a very long hiatus with a new project woo
This is my battler placeholder image trying out art styles too I want to fake a backview battle system
I think I will want portraits and battle sprites to be 2D and stick to pixel art for overworld not 100%sure but pretty sure its easier to make pixel art for overworld sprites, events and maps and stuff.
Placeholder.png
$Syringer.png
toying with a brand new monster design
Another doodle! Green-haired girl has no name yet, so, any suggestions?
She is about the same age as Nikki, and she is the last one of her clan, known for their innate skills in manipulating both ice and fire. She is a bit stubborn, as well as having a soft spot for kids.

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