- Joined
- Jun 3, 2014
- Messages
- 19
- Reaction score
- 24
- First Language
- Dutch
- Primarily Uses
Hi!
I got an issue which I am not able to solve without the help of you guys!
My project is almost ready to enter it's BETA state but now I stumble upon an issue that is creating MAJOR fps drops!
After re-constructing the way how processes are handled I managed to get the game +30 FPS again and it runs smoothly.
However, after restarting it drops BACK to 20 or below!
I found out that my RGSS301.dll file, which is normally around 800kb increased in size to 2.45 MB AFTER testing
the game... I tried to put it on read-only but it still manage to *update* itself and everytime it goes back to the bigger
file size, my FPS drop returns...
Anyone got any clue how I can prevent this from happening?
I got an issue which I am not able to solve without the help of you guys!
My project is almost ready to enter it's BETA state but now I stumble upon an issue that is creating MAJOR fps drops!
After re-constructing the way how processes are handled I managed to get the game +30 FPS again and it runs smoothly.
However, after restarting it drops BACK to 20 or below!
I found out that my RGSS301.dll file, which is normally around 800kb increased in size to 2.45 MB AFTER testing
the game... I tried to put it on read-only but it still manage to *update* itself and everytime it goes back to the bigger
file size, my FPS drop returns...
Anyone got any clue how I can prevent this from happening?


