RGSS4

cabfe

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While this may be off-topic, I agree with Milena.

I came here from Unity. There's no way I could have made a decent game alone like I'm doing with RPG Maker now.
 

Tsukihime

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I'm not in favor of a 3D RPG Maker since it would make the game development much more difficult.  I think Sharm or another professional artist once said there is a LOT of extensive work AND quite a few different skillsets you MUST have to create good 3D models.
Which is ok. I don't do art or music, but as long as someone else handles it, I can just as easily put it into the game.


Just like all of the other coding related things that were mentioned.


I don't need to code my own physics engine.


I don't need to know how to create a 3D model


I don't need to know how to rig and animate models.


Those are not required to use a 3D engine to build a 3D game.


Otherwise, you might as well say you need to be able to draw pixel art and create music before you can actually create a 2D game. Not to mention things like pixel movement, physics engine, etc etc which are all the same problems that 2D RPG maker has.
 

Milena

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Much better if you do, rather than you don't. If you use assets that have been used somewhere before sad to say its still a generic asset people have seen somewhere. If you're a lone 3d game dev, you at least need to know these. Working on Unity, knowing how to 3d model a house prefab, etc is a need.
 

Matchitza

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@Seacliff: i understand your drift.

P.s 3D is hard, you gotta make the actors yourself. And making characthers is driving me bananas.
 

Engr. Adiktuzmiko

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@UltimateFanBoy- read the next posts and maybe look around the forums for related threads. Anyway, to cut it short, because then RM would compete in an arena already filled with "better" engines, EB is not as big of a company as those who create and maintain most of the current commercial engines so it would take time to even make a 3D RM that would be on par with those 3D engines, that is assuming those other engines don't get better which is not a good assumption.
 
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Foron

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@UltimateFanBoy- read the next posts and maybe look around the forums for related threads. Anyway, to cut it short, because then RM would compete in an arena already filled with "better" engines, EB is not as big of a company as those who create and maintain most of the current commercial engines so it would take time to even make a 3D RM that would be on par with those 3D engines, that is assuming those other engines don't get better which is not a good assumption.
So it would generally weaker and would drain Enterbrain of their money supporting it?
 

Engr. Adiktuzmiko

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It might or it might not. Nothing is sure. But it would be a great risk with not much real returns. And if it turns out to be a failure, then the company might not even be able to support itself, and then...
 
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Foron

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The usual RM user (a gross oversimplification but it is something you see a lot) can't even figure out how to combine tilesets or find their DLC folders. How much more if they have to use a 3d Engine?
To be fair though, the last one's because the Steam version is a bit wonky sometimes.

And fair point.
 

wallacethepig

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Pish posh. All I hear is 3D this, 3D that...and I'm just sitting here, waiting for a mapping system like XP but with more layers and the text box preview to, you know, actually work. While we're at it, why not make all the terms in the database update to whatever you set them to? For example, if you want to call ATK STR for strength, it'll still show up as ATK. Why's it gotta be that way, huh?

Bullet points of my ideas, maybe?

  • A nice looking text preview system that incorporates your own font and windowskin and stuff.
  • A layered mapping system, preferably with more than 3 layers.
  • Living database (one that changes what you change)
  • Easier to understand Troop events. Also, troop-specific commands would be sweet.
  • "None" as a trigger for common events.
  • Being able to Set Move Route -> Event -> Change Graphic -> and have it NOT be the whole character sheet. Seriously, that's annoying.
  • Maybe for the pretty new graphics, you have portraits that aren't cut off in their little boxes? Or at least make extended versions that don't have an arm or piece of hair randomly vanishing? I'd love that.
  • Maybe better event support for regions? Like, an option for them in conditional branches? "Conditional Branch: If [Player] is on [Region 1], then..." would be soooooo nice.
Mostly nitpicky things, but yeah.

And guys, it's hard enough to finish a game already. I don't know about you, but I really don't want to deal with icky 3D coding issues. If that's your cup of tea, go join Camp Unity or Camp Unreal. I'm sticking around here, where there's smores and good company.

-Wallace
 

Scythuz

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I'm going to try and sum up why rm going 3d is a bad idea now, forgive any grammar/spelling mistakes as I wrote this in a rush.

There isn't really a way to simplify 3d for rm's target audience, 2.5d might be possible but fully 3d means the engine is no longer as easily accessible.  The passability/collision related physics problems alone make it much more of a chore to make 3d games than 2d.  You're also gonna have to have proper 3d animation, a 3d sound engine of some kind and a proper lighting system.  All of this to do stuff that Unity and UDK can do, it's pointless really.  

Also if rm were to go fully 3d, would it still be able to do 2d?  If it does do that, it's extra work/money/time and if it doesn't - where are all of our artists going to go? What are they supposed to do when their skills suddenly become invalid?  They're not transferable skills, at most a graphics artist might be able to do textures a bit quicker than someone with no experience whatsoever but they still have to learn the modelling itself, uv mapping, poly/tri optimisation etc etc.

In order to do 3d you need to have 3d assets available but, it's a lot more difficult to do that for 3d than it is for 2d.  You won't get away with mixing and matching as much and overly generic assets in 3d games simply aren't tolerated.  There are plenty of resources out there but a 3d game won't work well without custom resources, you would be surprised at how much extra work the extra dimension adds.  

If you don't believe me, go and try to use Unity or UDK now and try to convert what you can do there into a simplified form like in rm.  Try to make sure you're thinking of full 3d and not 2.5d too. 
 

mlogan

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To be fair though, the last one's because the Steam version is a bit wonky sometimes.

And fair point.
No, most often it has nothing to do with the person using the Steam version. In fact, Steam makes DLC SOOOO much easier to import.
 

Foron

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Pish posh. All I hear is 3D this, 3D that...and I'm just sitting here, waiting for a mapping system like XP but with more layers and the text box preview to, you know, actually work. While we're at it, why not make all the terms in the database update to whatever you set them to? For example, if you want to call ATK STR for strength, it'll still show up as ATK. Why's it gotta be that way, huh?

Bullet points of my ideas, maybe?

  • A nice looking text preview system that incorporates your own font and windowskin and stuff.
  • A layered mapping system, preferably with more than 3 layers.
  • Living database (one that changes what you change)
  • Easier to understand Troop events. Also, troop-specific commands would be sweet.
  • "None" as a trigger for common events.
  • Being able to Set Move Route -> Event -> Change Graphic -> and have it NOT be the whole character sheet. Seriously, that's annoying.
  • Maybe for the pretty new graphics, you have portraits that aren't cut off in their little boxes? Or at least make extended versions that don't have an arm or piece of hair randomly vanishing? I'd love that.
  • Maybe better event support for regions? Like, an option for them in conditional branches? "Conditional Branch: If [Player] is on [Region 1], then..." would be soooooo nice.
Mostly nitpicky things, but yeah.

And guys, it's hard enough to finish a game already. I don't know about you, but I really don't want to deal with icky 3D coding issues. If that's your cup of tea, go join Camp Unity or Camp Unreal. I'm sticking around here, where there's smores and good company.

-Wallace

If they were to make a 3D editor, it wouldn't necessarily mean you have to upgrade (tons of people use VX original and XP and maybe even older) to it.

And I would, if only I didn't have it rough with 2D games.

No, most often it has nothing to do with the person using the Steam version. In fact, Steam makes DLC SOOOO much easier to import.
No, what I meant was that the Steam version would close itself out (AND Steam), causing people to switch to the non-workshop version.

As a result, those people couldn't get DLC via Steam.
 
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Simon D. Aelsi

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backwards compatibility for RGSS3 scripts would be nice!  I'm JUST starting to get how to use them and not completely Krakatoa my brain.
 

Vance Raehart

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if rpg maker makes the battle system like side scroller(better than IG maker) then sure i would love RGSS4. as for 3d, im kinda for nostalgic 2d for side scrolling and sometimes turn based. i dont like 3d as much as 2d anymore.
 

Morpheus

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I know when I said 3D I was just dreaming, I just want RGSS4 to be more...idk...useful? I want unlimited tilesets, better character creators, the option to add more equipment slots, a sideview or ABS battle system, mouse options, all without having to use scripts. I know how to add all these things with RGSS 3 but i just want the next RPGM to have alot more options.
 

Foron

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I know when I said 3D I was just dreaming, I just want RGSS4 to be more...idk...useful? I want unlimited tilesets, better character creators, the option to add more equipment slots, a sideview or ABS battle system, mouse options, all without having to use scripts. I know how to add all these things with RGSS 3 but i just want the next RPGM to have alot more options.
I agree. I also think the tooltips should be more detailed, or appear faster.

And I also think the options should be clearer (What in the world is ex-parameter and sp-parameter?), I seriously never knew what seal equip, fix equip, and seal skill/skill type were, and now I almost want to make excuses just to use them.

And not mess up the buttons (the tooltip for stop BGM says BGS, and vice versa)...and lower the price to $60 (I'm cheap).
 

Archeia

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I know when I said 3D I was just dreaming, I just want RGSS4 to be more...idk...useful? I want unlimited tilesets, better character creators, the option to add more equipment slots, a sideview or ABS battle system, mouse options, all without having to use scripts. I know how to add all these things with RGSS 3 but i just want the next RPGM to have alot more options.
RGSS IS programming, what you are asking is that you want more stuff built into RPG Maker by default by providing templates which is a good and a bad thing due to added complexity, more money wasted on testing, etc. RGSS is great and I would love access from it like full UI editing to do whatever we want, but that's a dream that is better off realized in Unity or Unreal. I mean there are 2D engines out there that does what you want, but I love that RM is strictly JRPG DQ...but at the same time hate it because of that lol <_<
 
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