Which is ok. I don't do art or music, but as long as someone else handles it, I can just as easily put it into the game.I'm not in favor of a 3D RPG Maker since it would make the game development much more difficult. I think Sharm or another professional artist once said there is a LOT of extensive work AND quite a few different skillsets you MUST have to create good 3D models.
Why is that though?Yeah... and yet people don't seem to understand that.
So it would generally weaker and would drain Enterbrain of their money supporting it?@UltimateFanBoy- read the next posts and maybe look around the forums for related threads. Anyway, to cut it short, because then RM would compete in an arena already filled with "better" engines, EB is not as big of a company as those who create and maintain most of the current commercial engines so it would take time to even make a 3D RM that would be on par with those 3D engines, that is assuming those other engines don't get better which is not a good assumption.
The usual RM user (a gross oversimplification but it is something you see a lot) can't even figure out how to combine tilesets or find their DLC folders. How much more if they have to use a 3d Engine?Why is that though?
To be fair though, the last one's because the Steam version is a bit wonky sometimes.The usual RM user (a gross oversimplification but it is something you see a lot) can't even figure out how to combine tilesets or find their DLC folders. How much more if they have to use a 3d Engine?
No, most often it has nothing to do with the person using the Steam version. In fact, Steam makes DLC SOOOO much easier to import.To be fair though, the last one's because the Steam version is a bit wonky sometimes.
And fair point.
Mostly nitpicky things, but yeah.Pish posh. All I hear is 3D this, 3D that...and I'm just sitting here, waiting for a mapping system like XP but with more layers and the text box preview to, you know, actually work. While we're at it, why not make all the terms in the database update to whatever you set them to? For example, if you want to call ATK STR for strength, it'll still show up as ATK. Why's it gotta be that way, huh?
Bullet points of my ideas, maybe?
- A nice looking text preview system that incorporates your own font and windowskin and stuff.
- A layered mapping system, preferably with more than 3 layers.
- Living database (one that changes what you change)
- Easier to understand Troop events. Also, troop-specific commands would be sweet.
- "None" as a trigger for common events.
- Being able to Set Move Route -> Event -> Change Graphic -> and have it NOT be the whole character sheet. Seriously, that's annoying.
- Maybe for the pretty new graphics, you have portraits that aren't cut off in their little boxes? Or at least make extended versions that don't have an arm or piece of hair randomly vanishing? I'd love that.
- Maybe better event support for regions? Like, an option for them in conditional branches? "Conditional Branch: If [Player] is on [Region 1], then..." would be soooooo nice.
No, what I meant was that the Steam version would close itself out (AND Steam), causing people to switch to the non-workshop version.No, most often it has nothing to do with the person using the Steam version. In fact, Steam makes DLC SOOOO much easier to import.
I agree. I also think the tooltips should be more detailed, or appear faster.I know when I said 3D I was just dreaming, I just want RGSS4 to be more...idk...useful? I want unlimited tilesets, better character creators, the option to add more equipment slots, a sideview or ABS battle system, mouse options, all without having to use scripts. I know how to add all these things with RGSS 3 but i just want the next RPGM to have alot more options.
RGSS IS programming, what you are asking is that you want more stuff built into RPG Maker by default by providing templates which is a good and a bad thing due to added complexity, more money wasted on testing, etc. RGSS is great and I would love access from it like full UI editing to do whatever we want, but that's a dream that is better off realized in Unity or Unreal. I mean there are 2D engines out there that does what you want, but I love that RM is strictly JRPG DQ...but at the same time hate it because of that lol <_<I know when I said 3D I was just dreaming, I just want RGSS4 to be more...idk...useful? I want unlimited tilesets, better character creators, the option to add more equipment slots, a sideview or ABS battle system, mouse options, all without having to use scripts. I know how to add all these things with RGSS 3 but i just want the next RPGM to have alot more options.
