RGSS4

Engr. Adiktuzmiko

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Yeah those could be added into the maker no matter what RGSS4 would be. It could be even be added in Ace while still keeping RGSS3

I want unlimited tilesets, better character creators, the option to add more equipment slots
 

Foron

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Oddball

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Personally, I would like to see RM games that do more with there skills then just Damage/heal/buff/debuff/state rinse/repeat. So the ability to make unique skills easier would be nice.

Improved A.I. as well. With more detailed targeting conditions, and the ability to set multipule conditions for a skill... with a limit of course so it doesn't get too complicated

Field abilities built in would be nice too, although that's probably a pipe dream

I actually have a lot more expectations, but I'll stop there, sense those would be easy to implement without adding complexity
 

Engr. Adiktuzmiko

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Isn't there the Luna Engine to do that?


o_O Really?
of course, for those who are specific to the editor itself, like unlimited tilesets and a new character creator. Those doesn't need to relate to RGSS in any way
 
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Seacliff

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I think some people here are expecting way too much from a new program. XP from VX is a big jump, but remember the jump from VX and ACE.

Sure, Ace fixed a ton of problems VX had, but mapping, database handling, and the default battle system makes the program look extremely similar on the outside. I'm not saying that RGSS4 won't do anything new, it will probably do lots, but I doubt it wouldn't do anything groundbreaking. (Expecting unlimited tilesets is fairly reasonable though)

Let's try not to create an RPG Maker Hype train, Nintendo's hype train is bad enough as it is.
 

Oddball

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I think some people here are expecting way too much from a new program. XP from VX is a big jump, but remember the jump from VX and ACE.

Sure, Ace fixed a ton of problems VX had, but mapping, database handling, and the default battle system makes the program look extremely similar on the outside. I'm not saying that RGSS4 won't do anything new, it will probably do lots, but I doubt it wouldn't do anything groundbreaking. (Expecting unlimited tilesets is fairly reasonable though)

Let's try not to create an RPG Maker Hype train, Nintendo's hype train is bad enough as it is.
Which is why I only expect that improved A.I. and the ability to easily create more unique skills will be the only thing i can reasonably expect to see in the next RPG maker.

Would I like to see like thirty fasesets and sprites for every genre imaginable? Hell yes! can I reasonably expect to see them? Definitely not. I'm sure someone will make them though.

Would I like to see triple the BGM, BGS, ME and SE that ace has? Hell yes! Can I expect to see it? It would probably stun the user from too many options

We probably should think about the difference between what we want, and what we would use that's within reason. Else we're going to be disappointed, and think that the program is a total f**king rip off!  
 

Foron

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Let's try not to create an RPG Maker Hype train, Nintendo's hype train is bad enough as it is.
*cough* But man do they deliver *cough*

But, you're right.
 

Seacliff

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Which is why I only expect that improved A.I. and the ability to easily create more unique skills will be the only thing i can reasonably expect to see in the next RPG maker.

Would I like to see like thirty fasesets and sprites for every genre imaginable? Hell yes! can I reasonably expect to see them? Definitely not. I'm sure someone will make them though.

Would I like to see triple the BGM, BGS, ME and SE that ace has? Hell yes! Can I expect to see it? It would probably stun the user from too many options

We probably should think about the difference between what we want, and what we would use that's within reason. Else we're going to be disappointed, and think that the program is a total f**king rip off!  
Pretty much, I would love to see all the things you mentioned... but I just don't see it happening in the next generation of RM.

*cough* But man do they deliver *cough*

But, you're right.
Enterbrain can deliver too

 

ShinGamix

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Things that need to happen...

RPG Maker XP Ace

Because all the loyal XP users have been using it for years it should get a booster shot also.

and I know I am going to get modbashed for this but i got to say it...

RPG Maker 2 Ace! LMAO!

I a huge fanboy of that engine even though it was horrendously limited due to the PS2 system limits but a revamped PC version would be epic!!

I love the 3d features and still go back and build on it!! <3 Peguin BAttles and Minecart madness.

OMFG I love the little games I build in it.

and mad props on the great and continued support Degica and RPG Maker Web does for RPG Maker!!

and btw still <3 Nintendo!
 
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Oddball

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I thought of something that would really make my life easier with these programs, that's doable

for conditinal events, make them a branch (kind of like a family tree almost), instead of what they are now. This would make complex eventing SOOOOOOO much easier to do, and add a lot of variety to future games, because so many more people would want to do and try complex eventing
 

sokita

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Faster process is enough for me. So, we can use less antilag scripts.
 
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Onomotopoeia

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3d RPGMaker is like asking RM to die.
I wouldn't be opposed to that. Nothing malicious in it; it's just logical.
Not that support for existing product needs to disappear, nor would people need to stop making games, scripts, and resources for and/or from them; I see a lot of interesting things that have been developed, and will continue to be developed for them. Even have an obligatory "suggestions for the next rpg maker" thread, with all kinds of suggestions and hopes -- which, first time I saw it, I thought meant that forum posters were essentially voting "no confidence" in the current RM. And you know, in a way, ... they are.
 

Clord

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2.5D solution is nice compromise when you want make the tool newbie friendly. Just make characters, monsters etc 2D and have 3D used for some environmental stuff like cliffs, walls etc. Yes, I mean like with games like Doom.
 

Onomotopoeia

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2.5D would certainly be an interesting feature, like some of the SNES, GB/GBA, and DS games of earlier days. Like Final Fantasy Tactics, or Tactic Ogre: Let Us Cling Together, or other console or handheld rpg with elevated tilemaps. (Being able to do map-rotation (as in FFT) certainly had its uses. I'm not so much a fan of isometric tile-mapping, either, but a completely orthographic un-rotatable view like we have now can be a bit ... static.)
 
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Clord

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Chantelise - A Tale of Two Sisters is a good example of what I mean in terms of environment and way the characters could work. Still could include random battles though.
 

Ironcreater2

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Errr... Rgss4 Should have umlimited tiles, tile editor, andddddd, a easter egg... I like easter eggss... (not the food)

Thats really the part I want.

Because I realize how decent or a little above average map making is for me.

And don't get me into tile editing, please.
 
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Onomotopoeia

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Chantelise - A Tale of Two Sisters is a good example
The images of that in town look a little more towards genuine 3D rather than 2.5D, though, at least to me (not having played it or seen an LP). Albeit, I grant you that the difference between the two perspectives can be somewhat skewed. Are you sure you aren't meaning the full 3D with this game example?
(Although if the town scene screenshot I saw is a fixed background, and the camera doesn't pan around, then, yes, you would be correct in it being more along the lines of a "2.5D"-like game -- but in some cases, the same could be called 2D, at the least...)
 
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Rezca

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I'm pretty easy to please when it comes to the RPGMaker series. What can't be done with some eventing and tricks can be fixed with Ruby scripting. My attempts always falling short for various reasons, but the community's always there doing great things and being quite helpful to each other - so there's that!

Other than making certain obscure effects/states more accessible ("Gravity" based spells and Reflection was tricky in XP) for non-scripters, my only real desire in a new Maker would be more RTP content. Especially monsters. 2k3 I hear had a lot, ranging from mundane animals like crocs and giant frogs to fantasy/mythology monsters like the phoenix and Leviathan, dragonkin of all kinds... XP had a good selection, a sea serpent, several dragons... But after XP it seems Enterbrain decided on going with "Quality over Quantity"  -  less monsters but very detailed ones. Awesome Mimic, cute Raptor (snake), but no sea serpents. I think it lacked a gryphon too. VXAce continued with the smaller but detailed monster lineup, which is all well and good but I really would like more variety ya know? As a minor note, the high-detail monsters kind of clashed with the stylized and vibrant look of the tilesets heh. 2k3 being released internationally's unlikely, but its collection of monsters being released as DLC would be awesome - especially for people utilizing side-view scripts (Less so for other systems though I wager)

A 3D maker? Heh, 3D sounds cool and all, but really there's no point in turning RPGMaker into one. I know what Unity's like, and while it's got a good content store behind it, it's not as simple and acessible as the RM series - not by a longshot. If you wanted a full-3D system, CryEngine, Unity, and Unreal are right over there. 
 

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