- Joined
- Apr 17, 2019
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- RMMV
My project takes place in an Egyptian pyramid.
At the end of each dungeon, excluding the final one, a sphinx awaits.
Interacting with the sphinx is entirely optional. The player can simply walk past and enter the boss chamber.
If they do talk to the sphinx it will ask the player a riddle. If the player guesses correctly they will get an amulet fragment. Collecting all 8 fragments from all the sphinxes assembles a very powerful accessory.
However if they guess wrong, a boss battle will ensue. The sphinx is a formidable foe. A pseudo-superboss of sorts. It's stats are set across all eight dungeons. They could easily get a game over even late in the game. If the player does manage to defeat the sphinx in combat, they will get the amulet fragment.
I want the player to almost feel like the sphinx is always a gamble.
I'm facing two issues with this.
First. The player can easily save before interacting with the sphinx. If they get the answer wrong they can just reset and guess again without facing the sphinx's wrath... Which is almost cheating. But then again the likely resulting game over from engaging the sphinx would put them in the same situation. Just guess again... I'm not sure if anything can be done about this one...
Second. The riddles themselves. I'm using three multi choice options.
The problem with this format is that being in plain sight the answer is often ridiculously obvious.
"Smile and I smile back. Drop me and I'm sure to crack."
A. Egg
B. Mirror
C. Baby
"Man walks over, man walks under. In times of war he burns asunder."
A. Mountain
B. Tree
C. Bridge
I do want the player to have to think somewhat. Otherwise the value of the amulet is lessened.
The internet is full of riddles and answers.
But coming up with 2 other wrong answers that aren't obvious is difficult...
I know there are plugins that allow keyboard input, but then you get into proper spelling and capitalization issues.
For the first riddle above the answer is obviously "Mirror." But suppose the player types in "mirror" or "MIRROR" or "mear" ( if they have atrocious spelling...) etc... Technically they are correct but it might not be recognized as such.
Telling the player to type it in an exact format could work I suppose...
But some answers may end up being too obscure this way.... I'm trying to find a happy medium.
I may be overthinking this mechanic at this point, but I'm open to suggestions.
Or if you happen to know a clever riddle I could use feel free to share.
At the end of each dungeon, excluding the final one, a sphinx awaits.
Interacting with the sphinx is entirely optional. The player can simply walk past and enter the boss chamber.
If they do talk to the sphinx it will ask the player a riddle. If the player guesses correctly they will get an amulet fragment. Collecting all 8 fragments from all the sphinxes assembles a very powerful accessory.
However if they guess wrong, a boss battle will ensue. The sphinx is a formidable foe. A pseudo-superboss of sorts. It's stats are set across all eight dungeons. They could easily get a game over even late in the game. If the player does manage to defeat the sphinx in combat, they will get the amulet fragment.
I want the player to almost feel like the sphinx is always a gamble.
I'm facing two issues with this.
First. The player can easily save before interacting with the sphinx. If they get the answer wrong they can just reset and guess again without facing the sphinx's wrath... Which is almost cheating. But then again the likely resulting game over from engaging the sphinx would put them in the same situation. Just guess again... I'm not sure if anything can be done about this one...
Second. The riddles themselves. I'm using three multi choice options.
The problem with this format is that being in plain sight the answer is often ridiculously obvious.
"Smile and I smile back. Drop me and I'm sure to crack."
A. Egg
B. Mirror
C. Baby
"Man walks over, man walks under. In times of war he burns asunder."
A. Mountain
B. Tree
C. Bridge
I do want the player to have to think somewhat. Otherwise the value of the amulet is lessened.
The internet is full of riddles and answers.
But coming up with 2 other wrong answers that aren't obvious is difficult...
I know there are plugins that allow keyboard input, but then you get into proper spelling and capitalization issues.
For the first riddle above the answer is obviously "Mirror." But suppose the player types in "mirror" or "MIRROR" or "mear" ( if they have atrocious spelling...) etc... Technically they are correct but it might not be recognized as such.
Telling the player to type it in an exact format could work I suppose...
But some answers may end up being too obscure this way.... I'm trying to find a happy medium.
I may be overthinking this mechanic at this point, but I'm open to suggestions.
Or if you happen to know a clever riddle I could use feel free to share.

