RMVXA Rising Heroes (WIP) (Alpha | Tech demo)

gstv87

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sixty-third time's a charm..... maybe.....

DOWNLOAD FROM MEDIAFIRE
fixed the font crash, other save-related crashes, and some quest-related bugs.

I did do a separate test run this time, and managed to fix most of the bugs related to files.
I included an error-tracking feature that will dump a list of missing files.
Errors the like of "/folder/$actor_weapon" are already accounted for and handled, so ignore those.

next version will include an improved preloader and a separate credits scene, which I was in the process of coding when this whole font thing came up.
¯\_(ツ)_/¯
 

gstv87

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Inventory upgrades and warehouse system.
mostly working.


-Inventory items stack up.
-Max. inventory limitation.
-City-based warehouses.
-Freight system.
-Basic routing and conditioning

to do:
-tie to quest system.
-limit local warehouse
-build global event system (for changes in territories and blockades to trade)
-AND GET RID OF THAT BLOODY INTERFACE!
 
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gstv87

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six months.

SIX MONTHS!
to work out the geometry of this!





parallel walls
tile-on-tile overlays will have to be made on demand, but everything else is tile-able.




the 3D rig







that's the grid, on the bottom.
yes, the crenelations, on the top, align with the grid, on the bottom, at an angle, pixel-fitted, scaled to the characters.

............six months....... *goes away, muttering...*


another use of the same technique.
city square, before.




after.


still *not quite* what I had envisioned, but it'll have to do.
I'm done setting up the camera.
 
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gstv87

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not yet, but hopefully before another six months :frown:
this, was to fine tune the rig (the grid, the camera and the lighting)
with that set, I believe the process of rendering the tiles will go smoothly (hopefully)

 
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kaukusaki

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holy crapola this is CHOICE :kaoluv:
Now when folks wanna rag that you can't make a good looking game with custom grafix in VXA, i'll point them in your direction :kaohi:

I'm still in dev hell over here with my projects, so still plodding along....
 

Lucas7eixeira

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This made me want to play Line Age II again... lol
So many memories!
 

gstv87

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a selection of walls, windows, floor tiles, shading styles, and pillars.
feel free to cut and dissect at will, take measurements and criticize.... I'm looking for the "right" look for the perspective.


everything can be adjusted.
right now, I'm working with 2x2 walls, 12px "deep", flush with the grid line.
receding the build 8px allows for additional detailing (pipes, bricks, rubble, etc) and shading, while not compromising the perspective too much.

floors will almost certainly be tiled in 3/2 rather than 2/2 to help with the illusion.
 

PresaDePrata

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Really nice. You created a pixel movement for your game, haven't you. It looks fluid.

How did you get your game hardware requirements?
 

gstv87

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Really nice. You created a pixel movement for your game, haven't you. It looks fluid.
no, I simply added more frames to the walk cycle and adjusted the movement so the feet wouldn't slide.
it's not pixel movement, it still locks to the grid.

How did you get your game hardware requirements?
I'm running a 2GB system, and I'm squeezing every megabyte out of it :D
even with a preloader, it's a tight fit.... so, 4GB should do it.
 

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Please do not buy games from g2a.com. The sellers have total power over you. The website has many scam sellers. It looks cheap, but the key code didn't work.
A while back I was having fun making my own custom tiles, then I hit carpet... why is it so difficult!? Lol.
Weekend is finally here... what would you like to see (?):
1) Pokemon into zelda minish-cap style
or
2) Pokemon into zelda gbc style
or
3) Zelda into pokemon style

#= Choose ===============#
||__[ Full mockup ]_[ Charset ]__||
#=======================#
I know someday I'll start working on this...

I'm so happy that I got Steam achievements to work in my game, thanks in large part to the posts by other RPG Maker devs on this issue!

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