RM Games on consoles?

Nirocart

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While looking at homebrew games, I wondered, Is it possible to export an RPG Maker game onto a console, such as a playstation or xbox? Please tell me if there is a way.
 

Zalerinian

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Theoretically yes, realistically probably not. Ace and below is out of the question entirely, and MV would only work if it's included with something that can function as a web browser to play the game in. You'd need a console specific application to properly handle input via the controllers and to drawn things on the screen.


So, like most questions like this: Possible? Yeah, technically. Is it worth the effort? I'm going with "absolutely not"
 

sabao

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Haven't tested, but as @Zalerinian has mentioned, if the built-in browsers these consoles carry support for whatever platform MV's web publishing framework is then yes it would work, but you'll then need to figure out how to map your buttons to the gamepad or play with a USB keyboard. 


Other option, build on android-based micro consoles like the Amazon Fire, Nvidia Shield, Razr Forge or the recently-deceased Ouya. Again, you'll need to understand js and a bit the console's SDK to map out gamepad input.
 
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TheVektorKnight

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Technically with MV you could write some sort of webkit client like the one used in the engine already. The Xbox One would be easier considering it's just rebranded PC hardware, runs the Windows 10 kernel, and supports their unified app framework. I've not touched the Playstation 4 as far as development goes so no idea there. I hear it runs some variant of FreeBSD. Considering one can compile Chromium to BSD, I imagine a webkit client could also be written. (Chromium is open-source Google Chrome and supports WebGL) 


MV is a promising platform so I wouldn't be surprised if someone tackles this eventually but it certainly won't be me.
 

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