This thread is to discuss alternative ways (and hopefully find a good method) to allow the player access to the menu (especially save/load feature) when playing a pure VisualNovel or text adventures made in RPG Maker MV.
If you don’t understand the dilemma, consider this. Making a VN (or text adventure) in RM basically means you’ll have one (or more) events run ”show text”/”show picture” commands without break. And if my memory serves me right, while you’re caught in such an event you can’t normally access the menu. You’re ”stuck”.
And that’s a HUGE problem.
For most VN’s, being able to save and load anywhere is a key functionallity. And being able to access the option menu whenever would also be considered a must. Ring able to access your inventory or other stuff would be good as well. How would one get around this, or at the very least, event the game flow so if you can’t access it always then almost always?
Is there Maybe some good example of what people have already done out there? Let’s diacuss!
If you don’t understand the dilemma, consider this. Making a VN (or text adventure) in RM basically means you’ll have one (or more) events run ”show text”/”show picture” commands without break. And if my memory serves me right, while you’re caught in such an event you can’t normally access the menu. You’re ”stuck”.
And that’s a HUGE problem.
For most VN’s, being able to save and load anywhere is a key functionallity. And being able to access the option menu whenever would also be considered a must. Ring able to access your inventory or other stuff would be good as well. How would one get around this, or at the very least, event the game flow so if you can’t access it always then almost always?
Is there Maybe some good example of what people have already done out there? Let’s diacuss!