- Joined
- Sep 1, 2014
- Messages
- 9
- Reaction score
- 6
- First Language
- French
- Primarily Uses
- RM2k3
While the official version of RPG Maker 2003 make me happy in many ways, I ran into some oddities that I really didn't appreciate as I worked on a new project of mine.
In particular, regarding HP and animation frames limits.
With HP, I find 99 999 to be incredibly limited. Simply put, when you reach the endgame and have characters using combo attacks, those 99 999 HPs won't last long.
So I need to have the boss auto-heal by events... which would be fine if it wasn't from the game displaying the damage healed, breaking the illusion of a boss with far more than 99 999 HPs.
This is also a problem when I want enemies and bosses with custom defeat animations ; I need to give them a lot more HP than it is possible to inflict as to make sure they're not overkilled and then have them be destroyed via events when their HP dip below their intended maximum. Doing this become problematic when the absolute maximum is merely 99 999 in an engine where multiple 9999s with a single command is a thing.
Given I saw unnofficial versions of the maker have much higher limits, it made me question the limit.
The other point is animation limits.
500 frames... is only about 15 seconds of animation. Given animations can be used for character animations during battle, elaborate special moves, and minor on-field animations, 15 seconds... is just plain not enough.
For example, in many of my projects, I actually give my characters idle animations with over 1000 frames, namely making the characters loop normal combat stances but growing impatient and tapping their foot if the player idle during battle for over 2 minutes without anything happening. This can't be emulated with the official maker's strict limits.
Why am I making a thread about this?
Simply put, there's some limits that I accept are part of the engine. But the HP and animation limit? Arbitrary. Is there any patch, mod, or what not compatible with the official RM 2003 maker that remove those silly limits?
In particular, regarding HP and animation frames limits.
With HP, I find 99 999 to be incredibly limited. Simply put, when you reach the endgame and have characters using combo attacks, those 99 999 HPs won't last long.
So I need to have the boss auto-heal by events... which would be fine if it wasn't from the game displaying the damage healed, breaking the illusion of a boss with far more than 99 999 HPs.
This is also a problem when I want enemies and bosses with custom defeat animations ; I need to give them a lot more HP than it is possible to inflict as to make sure they're not overkilled and then have them be destroyed via events when their HP dip below their intended maximum. Doing this become problematic when the absolute maximum is merely 99 999 in an engine where multiple 9999s with a single command is a thing.
Given I saw unnofficial versions of the maker have much higher limits, it made me question the limit.
The other point is animation limits.
500 frames... is only about 15 seconds of animation. Given animations can be used for character animations during battle, elaborate special moves, and minor on-field animations, 15 seconds... is just plain not enough.
For example, in many of my projects, I actually give my characters idle animations with over 1000 frames, namely making the characters loop normal combat stances but growing impatient and tapping their foot if the player idle during battle for over 2 minutes without anything happening. This can't be emulated with the official maker's strict limits.
Why am I making a thread about this?
Simply put, there's some limits that I accept are part of the engine. But the HP and animation limit? Arbitrary. Is there any patch, mod, or what not compatible with the official RM 2003 maker that remove those silly limits?


