[rm2k3] custom title screen eventing problem

ScoopJohn

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Hi guys, today i have another problem with eventing a title screen. 
I was working on a clockwise direction changing title screen for my game: 

Code:
@> Control Variables: [0003:menu choice] = 1 

@> Label: 1

@> Conditional Branch: Variable [0003:menu choice] == 1

  @> Move Picture: 12, (21,175), 100%, 0%, @0.0s, Wait

  @>

 : Branch End

@> Conditional Branch: Variable [0003:menu choice] == 2

  @> Move Picture: 12, (87,158), 100%, 0%, @0.0s, Wait

  @>

 : Branch End

@> Conditional Branch: Variable [0003:menu choice] == 3

  @> Move Picture: 12, (181,175), 100%, 0%, @0.0s, Wait

  @>

 : Branch End

@> Conditional Branch: Variable [0003:menu choice] == 4

  @> Move Picture: 12, (104,192), 100%, 0%, @0.0s, Wait

  @>

 : Branch End

@> Key Input Processing: [0002:key pressed], Wait

@> Conditional Branch: Variable [0002:key pressed] == 2

  @> Play SE: 'FF7 - Cursor Move', 100, 100, 50

  @> Control Variables: [0003:menu choice] -= 1 

  @> Conditional Branch: Variable [0003:menu choice] <= 0

    @> Control Variables: [0003:menu choice] = 4 

    @>

   : Branch End

  @> Jump to Label: 1

  @>

 : Branch End

@> Conditional Branch: Variable [0002:key pressed] == 3

  @> Play SE: 'FF7 - Cursor Move', 100, 100, 50

  @> Control Variables: [0003:menu choice] += 1 

  @> Conditional Branch: Variable [0003:menu choice] >= 5

    @> Control Variables: [0003:menu choice] = 1 

    @>

   : Branch End

  @> Jump to Label: 1

  @>

 : Branch End
however when i was testing the choices they seem to flip on the 3rd choice than rather moving on the 2nd choice like when pushing right. if you don't understand i will send a copy of my game to look it yourself.


https://www.dropbox.com/s/7lav8zfds6hdif9/DaxterVenture%20test%20thing.rar?dl=0
 

ScoopJohn

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Bump..... ._.
 

ScoopJohn

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