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- Jul 11, 2015
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I am new to RM2k3, but not programming in general.
I have a nice little line of sight handler developed. It works using a taxicab distance metric and the NPC's current direction. In an open field, this is a perfect handler, but when placed in a dungeon or a building with a lot of obstacles, it falls short. NPCs can see through anything. I wanted to know if there was a way to detect tile passability using RM2k3 event commands. This is the closest analog I could find to opacity. I see a Get Terrain ID command and not much else that would help me.
Thanks.
I have a nice little line of sight handler developed. It works using a taxicab distance metric and the NPC's current direction. In an open field, this is a perfect handler, but when placed in a dungeon or a building with a lot of obstacles, it falls short. NPCs can see through anything. I wanted to know if there was a way to detect tile passability using RM2k3 event commands. This is the closest analog I could find to opacity. I see a Get Terrain ID command and not much else that would help me.
Thanks.
