RMMV: 1.6.0 update - Event Images Cannot be Changed to Tileset Images

DarcyJones

Villager
Member
Joined
Feb 21, 2017
Messages
5
Reaction score
3
First Language
English
Primarily Uses
RMMV
The Issue:
I'm using RPGMaker MV and after getting my game up and running again after the update I can't seem to change my event images to look like tileset images. I can make them look like characters, chests, doors, etcetera, but when I scroll to the bottom and select a item from the tilesets the game stops, loads, doesn't display the image i selected then crashes.

What I'm Running:
I'm running RPGMaker MV as previously stated, I have several Yanfly plugins, but really only use the dialogue box ones: YEP_MessageCore, YEP_X_ExtMesPack1. I'm using only the default assets and tilesets, I've made some custom characters in Game Character Hub, but like I said, I can make events look like characters. My game has no combat, I was just making a puzzle game to practice scriptwriting, events, and trying things out with variables and switches to see what was possible. So default assets.

What I've Tried:
Initially I was unable to playtest my game after the update, but I was able to fix that by creating a new project and copying over the new HTML and .js lib folder. After working on some more events I stumbled onto this new issue. I tried "Verify Integrity of Application Files" as I saw someone else mention that about my previous issue. It did say that "281 files could not be verified" and started a download of something, I'm not sure what. Afterwards the event issue still persisted, so I tried creating a new project, no plugins, everything default, and RMMV still crashed when trying to change an event to appear as a tileset image. So, I backed up what I had again, and uninstalled RMMV. I reinstalled and opened another new project. I didn't want to immediately try my own project or the other I had created. I went down the available images creating events as characters, chests, doors, switches, and then I tried the tilesets. And it worked. I was able to create an event that appeared as an igloo on the map. So, I saved and tried to open my own project. The issue was still there and I couldn't change event images again. I then went back to the New Project to check the tilesets and see if anything was different from my own. I did have the D and E pages of my tileset filled in with some tiles from other sets just so I could have more variety in my own project. When I tried to make another event, without changing anything within the new project, RMMV crashed again. I could no longer change event images after opening my project even on new projects. That's where I am now.

My Apology:
I'm fairly new to this whole Forum thing and have never posted on one before, I'm trying to recreate my post following all the rules and I apologize if I did something wrong in my previous post for it to become locked and moderated. I'm truly sorry. I will be patient as I'm sure you all have your hands full with all kinds of new bugs and things, updating a game creation software can't be easy. I'm going to uninstall one more time, delete my projects, put my backups on the back burner until a new update comes around or a solution is found, and I'll start a new project and try out something new.

Some Images:
upload_2018-2-21_16-12-54.png
This was the new project when I was able to make the igloo event.

upload_2018-2-21_16-15-12.png
This is me trying to create a tree event after opening my old project then returning to this one.

upload_2018-2-21_16-16-54.png
This is the only error I get after hitting OK.

upload_2018-2-21_16-24-15.png
And here is the crash within my own game.

Update: RMMV crashes even if I hit cancel while a tileset image is selected. I am able to deselect the image and pick a character, chest, etcetera without a crash. Interesting... That is all I have. You all have a lovely day.
 

Attachments

  • upload_2018-2-21_16-14-50.png
    upload_2018-2-21_16-14-50.png
    586.4 KB · Views: 2

motta

Veteran
Veteran
Joined
Nov 27, 2015
Messages
82
Reaction score
101
First Language
Portuguese
Primarily Uses
RMMV
Jesus christ I'm having the same issue, I'm trying to rush my project this week but now I can't event anything because of this error!
You can fix it by downgrading the application to version 1.5.1, tho, while they fix this annoying bug on the new patch.
 
Last edited:

Proelium_Ex_Deus

God of War... & Tinkerer
Member
Joined
Jun 22, 2016
Messages
26
Reaction score
2
First Language
English
Primarily Uses
RMMV
I was just about to create a thread on this. Glad to see that I'm not the only one who's experienced this (so I know it's not just me, lol)... sucks for everyone that there is such a major bug on a new release tho. Guess that means my project will collect dust for the next month+, or until the next update comes out. Sigh.
 

Wisestwol

Villager
Member
Joined
Nov 6, 2017
Messages
7
Reaction score
0
First Language
English
Primarily Uses
RMMV
Yep, having this exact problem too. Devs need to fix this asap pleaassseee. So annoying when an update creates bugs that stall all progress,
 

ddblue

新人
Veteran
Joined
Apr 9, 2013
Messages
137
Reaction score
20
First Language
English
Primarily Uses
Exact same problem here. Just adding my voice to the chorus. Now I have to research how to downgrade ... :/
 

Proelium_Ex_Deus

God of War... & Tinkerer
Member
Joined
Jun 22, 2016
Messages
26
Reaction score
2
First Language
English
Primarily Uses
RMMV
For those looking to "downgrade" (esp. those running the Steam ver, like I am), here's what I suggest: Instead of trying to find &/or mess with re-patching your software to an earlier version, just download the standalone ver. of RMMV 1.51 (I linked below), & install it in a different loc. on your HDD (I named mine RMMV 1.51, as an example)... & KEEP the current Steam, or 1.6 ver. (if you like). Once installed, open the program via your 1.51 install folder (&/or create a shortcut of the new install on your desktop), then open your old (1.51) game from the engine's "File Menu" (assuming you haven't updated your project's JS & index files yet). This was the simplest, & most painless (lol) way I think it can be done. If you're not running Steam, then you're probably golden (just don't download &/or update your project file... or... as always, backup your project files before updating). Good luck, & happy gaming / programming!!

RMMV 1.51 Standalone Download (have your registration key ready!!)

**Edit**
I tried the whole "beta" option in my Steam window, but that option wouldn't work for me (for some reason). So, instead of trying to dissect the problem, I just decided that a temp. install would suffice... & hope that this temp. solution may help others.
 
Last edited:

DarcyJones

Villager
Member
Joined
Feb 21, 2017
Messages
5
Reaction score
3
First Language
English
Primarily Uses
RMMV
@DarcyJones I'd had already covered this (with video) and sent them a support ticket about it this morning.
https://forums.rpgmakerweb.com/inde...er-mv-1-6-0-and-gene.91649/page-3#post-831674

Thank you ^-^ I'm super new to this and don't even know what a support ticket is. I didn't see anyone else posting about this issue at the time, it was day 1, and I was frustrated at first, but decided to try and be uber descriptive and follow the guidelines to post the issue.

I ended up downgrading to 1.5 the next day and just resuming from there.

Thanks again, have a lovely day,
Darcy :3
 

LackeDragon

Veteran
Veteran
Joined
Jun 2, 2012
Messages
30
Reaction score
2
First Language
French
Primarily Uses
RMMV
Just encountered this problem. It's indeed quite problematic.
 

caiopalhares

Villager
Member
Joined
Feb 18, 2018
Messages
8
Reaction score
7
First Language
English
Primarily Uses
RMMV
Same here... Any news from the devs?
 

Latest Threads

Latest Posts

Latest Profile Posts

I've finished (most of) the sprites for two of my main characters, Ashlyn and Lizzabelle. And I've already drawn actual artwork of Lizzabelle and Suki months ago. I can't wait to show some of my stuff. I'm hesitant because their outfits aren't my own original design, which must be changed before I get too serious with this.
Heh, um. I've spent $1500~ so far for my game. Most of that went into purchasing some software I need, as well as some commissions. But still, I didn't realize I had spent so much since the beginning of October.

Do not trust me with money, lol.
Working on my first ideas for a tileset... I really don't know if anyone would like or even want my style.

k5a4BHk.png
Plus-size sprite continues! Front and back views done, or at least mostly there depending on if there's any more work you all think she needs. Once I get her done I can get working on her masculine counterpart:
PlusTest-03.gif
My game is basically turning into a 2 on 2 fighting game disguised as an rpg lol. here's eveyone doing their own intro in battle.

Forum statistics

Threads
116,987
Messages
1,103,550
Members
152,856
Latest member
peachdelta
Top