- Joined
- Aug 1, 2013
- Messages
- 41
- Reaction score
- 35
- First Language
- English
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So hello everyone!
I want to ask something a bit difficult perhaps, but also incredible useful if it would be done.
I would like to ask if someone could create a plugin that allows the engine to recognize the number of frames
an animation have without changing it its name.
Let's say my Hero01 sprite have 6 frames; using the available
plugins, the .png file would be named like:
Hero01%(6).png or Hero01(F6).png.
This is terrible for some battle system
if you are using custom made sprites, like this for sample:
Hero01_idle = 8 frames
Hero01_attack = 7 frames
Hero01_Hurt = 5 frames
Hero01_Item = 4 frames
Hero01_jump = 3 frames
And so on. If I use the current plugin and I change the name for Hero01_idle%(8).png, all the other animation are
REQUIRED to have 8 frames, which is not the case!
EVERY battle system ever developed for RMMV has this flaw. Its ok if you are using those 3 frame standard animations, but we are developing our own animations for our project.
There is a script in RPG Maker XP that allows user to write on it the sprite file name and the number of the frame it has. Its written like this:
when 'Hero01' then return 8
when 'Hero01_attack' then return 7
when 'Hero01_Hurt' then return 5
So this way the script allows the sprite to have a number of frames without the need to change its file name and mess with everything. What I'm asking is if its possible to create a plugin like that one, that allows me to specify in the plugin the file name and number of frame it has?
If we can't solve this issue, I'm afraid we will move to another engine.
I want to ask something a bit difficult perhaps, but also incredible useful if it would be done.
I would like to ask if someone could create a plugin that allows the engine to recognize the number of frames
an animation have without changing it its name.
Let's say my Hero01 sprite have 6 frames; using the available
plugins, the .png file would be named like:
Hero01%(6).png or Hero01(F6).png.
This is terrible for some battle system
if you are using custom made sprites, like this for sample:
Hero01_idle = 8 frames
Hero01_attack = 7 frames
Hero01_Hurt = 5 frames
Hero01_Item = 4 frames
Hero01_jump = 3 frames
And so on. If I use the current plugin and I change the name for Hero01_idle%(8).png, all the other animation are
REQUIRED to have 8 frames, which is not the case!
EVERY battle system ever developed for RMMV has this flaw. Its ok if you are using those 3 frame standard animations, but we are developing our own animations for our project.
There is a script in RPG Maker XP that allows user to write on it the sprite file name and the number of the frame it has. Its written like this:
when 'Hero01' then return 8
when 'Hero01_attack' then return 7
when 'Hero01_Hurt' then return 5
So this way the script allows the sprite to have a number of frames without the need to change its file name and mess with everything. What I'm asking is if its possible to create a plugin like that one, that allows me to specify in the plugin the file name and number of frame it has?
If we can't solve this issue, I'm afraid we will move to another engine.
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