RMMV Battle Animation Sets By Coopziana

Discussion in 'RPG Maker MV Resources' started by Coopziana, Apr 13, 2017.

  1. Coopziana

    Coopziana Veteran Veteran

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    Hi All,

    I've been making my own animation and figured I'd share them with you guys to use as you like. If you have any requests let me know, I'll try and make what you ask for. I'll keep adding them as I make them!

    Click here to go to my Google Drive

    Hope they help!

    Free for use in Both Commercial and Noncommercial Games. Please give Credit to Coopziana!
    (Optional) Please message me with links and Information about your game (a free copy would be great). I'd very much like to play your games on YouTube to give Comments, Reviews and Feedback!


    Barrier By Coopziana.png BlastBeam1_1 By Coopziana.png BlastBeam1_2 By Coopziana.png Thunder1 By Coopziana.png Thunder2 By Coopziana.png

    Instruction & How to use:
    Step 1 - Download the desired image template from the Google Drive.
    Step 2 - Open your games project folder and navigate to the "Animations Folder". Usually Game > img > Animations
    Step 3 - Move or Copy/Paste the File from your downloads folder into the Animations Folder.
    Step 4 - Go into your project and create a new animation, you will now find the animation pallet in your selections.

    You will be able to use the in-built slider to change the colour settings of the images to any colours you like.

    YouTube Examples And Tutorials:
    I am now working on YouTube videos to show you examples of my animations as well as my action sequences for the skills. Check it out, please subscribe and leave me a comment.
     
    Last edited: Mar 4, 2018
    #1
  2. Arithmetician

    Arithmetician Veteran Veteran

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    @Coopziana The laser and the multiple lightning bolts will be quite useful.
     
    #2
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  3. Coopziana

    Coopziana Veteran Veteran

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    I'm also going to be making a Light & Dark Set and 3 types of Ice.

    I would love to see how people use the sets!
     
    #3
  4. Arithmetician

    Arithmetician Veteran Veteran

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    #4
  5. Coopziana

    Coopziana Veteran Veteran

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    "Ice 1" has now been added to the Google Drive.
     
    #5
  6. feckyeslife

    feckyeslife Sleepy Cat Mom Veteran

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    These look really nice. Thank you for sharing! When I get time to play around with them, I'll try to show off any nice ones :3
     
    #6
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  7. Andronius

    Andronius Apprentice Veteran

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    :kaoluv:WONDERFUL! THANKS FOR SHARING!! :kaojoy:
    CAN'T WAIT FOR MORE, MORE MOREEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    PS. Could u please make like a mini-tutorial on how to download/install/use them step-by-step, and add it to the first post?
    That would be super helpful- Thanks.
     
    #7
  8. M.I.A.

    M.I.A. Goofball Extraordinaire Veteran

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    Lovely! I'll be using a couple of these.. thanks for the contributions!!

    -MIA
     
    #8
  9. Coopziana

    Coopziana Veteran Veteran

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    Hi Guys,

    It's been a while since I made any animation pallets, but here are a few more I made today. I will add them to my Google Drive!
    I'm going to try and make some Video's for my Youtube channel soon to show you how I make them, for anyone that is interested!

    MagicCharge By Coopziana.png Protect By Coopziana.png Shell By Coopziana.png ShockWave By Coopziana.png StatDown1 By Coopziana.png Thunder2_2 By Coopziana.png
     
    #9
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  10. Coopziana

    Coopziana Veteran Veteran

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    Hi Guys,

    Someone requested some Fire Skill animations (Accidentally deleted the message before I got the name, Sorry about that). But Here is the first of 3. This is Fire1!
    Fire1 By Coopziana.png

    I'll share the others when they are done :)
     
    #10
  11. Pedrospecian

    Pedrospecian Villager Member

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    Nice animations, especially the thunder and fire ones. If you accept requests, could you make a plant-based animation? (like, a bunch of roots erupting from ground and entangling the target)?
     
    #11
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  12. Coopziana

    Coopziana Veteran Veteran

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    I'll see what I can do for you. :)
     
    #12
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  13. ThePotatoOfFire

    ThePotatoOfFire Stop, in the name of candy! Veteran

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    Any chance you'd be interested in combo slashes, similar to how Kingdom Hearts Union X shows them? I'm a big fan of that style, and you seem to be pretty close. Cool stuff, by the way!
     
    #13
  14. Coopziana

    Coopziana Veteran Veteran

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    Hey, Sorry I've not been putting many animations up. I'm currently working through my database and setting up all the animations now. So here is a new one for you. Since I'm using Yanfly's Visual States Plugin, I needed an animation for "Confusion". Figured I'd go with the globally recognised Stars swirling around the head. Here it is, you can also find it on the Google Drive linked in the OP.
    Confusion By Coopziana.png
    Sleep By Coopziana.png
    SleepWhite By Coopziana.png
    Enjoy!

    EDIT: 2 Sleep State Pallets for you. One with colour, one just white!
     
    Last edited: Feb 21, 2018
    #14
  15. Solis

    Solis Veteran Veteran

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    Thanks! Will be using these today!
     
    #15
  16. Coopziana

    Coopziana Veteran Veteran

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    New one for you. A Skill I call "Mathemagicks". Modelled from the FF12 Skill "Numerology". Except my version doesn't reset if you use another skill and start off growing in damage quickly and then slows down before it gets too Overpowered. Here is my Action Sequence along with the Pallet for the Animation:

    Action Sequence:
    Damage Formula = v[57] (Yes, that's all!)
    <setup action>
    Display Action
    if ($gameVariables.value(57) <= 500) //Variable 57 is my Mathemagicks Variable.
    Change Variable 57 += 1
    Change Variable 57 *= 2
    else if ($gameVariables.value(57) <= 1000)
    Change Variable 57 *= 2
    else if ($gameVariables.value(57) <= 2000)
    Change Variable 57 *= 1.5
    else
    Change Variable 57 += 1
    end
    motion chant: user
    motion wait: user
    animation #: user //Skill Charge Animation
    wait for animation
    </setup action>

    <whole action>
    motion skill: user
    motion wait: user
    action animation: target
    wait for animation
    action effect: enemies
    </whole action>

    <finish action>
    Death Break
    Perform Finish
    Clear Battle Log
    </finish action>

    Animation Pallet:
    Mathemagicks By Coopziana.png

    Also added to the Google Drive. Enjoy!
     
    #16
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  17. feckyeslife

    feckyeslife Sleepy Cat Mom Veteran

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    Mathemagicks sounds like quite the cool skill. Thanks for including the action sequence, too :kaojoy:
    Great resources.
     
    #17
  18. Coopziana

    Coopziana Veteran Veteran

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    Just an Afterthought. A player could potentially use Mathemagicks to break the damage limit (if you have a plugin for that) and get some insane damage out of it if they use it enough times or somehow find a way to manipulate the variable. Therefore I have included a damage limiter to it, so that it cannot exceed 9,999 Damage.
    <setup action>
    Display Action
    if ($gameVariables.value(57) <= 500)
    Change Variable 57 += 1
    Change Variable 57 *= 2
    else if ($gameVariables.value(57) <= 1000)
    Change Variable 57 *= 2
    else if ($gameVariables.value(57) <= 2000)
    Change Variable 57 *= 1.5
    ELSE IF ($gameVariables.value(57) >= 9999)
    Change Variable 57 = 9999
    else
    Change Variable 57 += 1
    end
    motion chant: user
    motion wait: user
    animation 18: user
    wait for animation
    </setup action>

    <whole action>
    motion skill: user
    motion wait: user
    action animation
    wait for animation
    action effect
    </whole action>

    <finish action>
    Death Break
    Perform Finish
    Clear Battle Log
    </finish action>

    Just thought that might help!
     
    #18
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  19. Coopziana

    Coopziana Veteran Veteran

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    Hi All.

    Got a new one for you. Inspired by FF7 Limit Skill for Red XIII called "Stardust Ray". The Animation set is very White so you may not be able to see it clearly until you have it in your animations. I'll try and do a YouTube example for you at some point to show you how I've put it together.
    Heaven Falling By Coopziana.png

    And here is my action sequence for it.

    <Target: 10 Random Foes>

    <setup action>
    change variable 19 += 1
    Motion chant: user
    animation 22: user
    Motion chant: user
    wait for animation
    HIDE BATTLE HUD
    Motion Chant: user
    SE: Darkness1, 100, 100, 100
    Opacity actors not user: 0%, 60
    Opacity dead actors: 0%, 60
    Wait for Opacity
    Motion Spell: User
    Animation 159: Target
    Animation wait: 13
    </setup action>

    <Target Action>
    Action Effect: Target, Show
    Wait: 15
    </Target Action>

    <finish action>
    Wait for animation
    Opacity All Actors: 100%, 60
    SE: Darkness1, 100, 100, 0
    Wait for Opacity
    SHOW BATTLE HUD
    change variable 19 += 1
    Action Common Event
    Perform Finish
    SHOW BATTLE HUD
    </finish action>

    Enjoy!
     
    #19
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  20. Coopziana

    Coopziana Veteran Veteran

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    Afternoon all,

    Today I have for you, the Mustard Bomb... kinda. It's an orb that grown and explodes. Nice!
    Mustard Bomb By Coopziana.png
    Don't worry about the Black Square, as long as you don't set the Blend to "Multiply" in the animation maker they will be invisible.

    I've used this animation for one of my "Limit Break" skills and so this animation plays 5-times on 5 random targets. But you can choose to have it play just once. I know that FF9 has a Mustard Bomb Skill that I think Quina Uses (Enemy Skill). But anyway, Here's my action sequence for it.

    <Target: 5 Random Foes>

    <setup action>
    change variable 19 += 1
    Motion chant: user
    animation 22: user
    Opacity actors not user: 0%, 60
    Motion chant: user
    wait for animation
    HIDE BATTLE HUD
    </setup action>

    <target action>
    Jump User: 200%, 60
    Move user: Target, Front Base, 60
    Face User: Forward
    Wait for movement
    Face User: Forward
    motion thrust: user
    Animation 163: target
    Move target: backwards, 50, 30
    Face Target: forward
    wait for movement
    action effect: Target
    Motion Damage: Target
    </target action>

    <finish action>
    SHOW BATTLE HUD
    if ($gameParty.members().indexOf($gameActors.actor(2)) > -1)
    FLASH SCREEN: WHITE, 60
    Opacity actors not user: 100%, 30
    Wait for Opacity
    ELSE
    END
    Action Common Event
    Perform Finish
    </finish action>

    I will, as always, Try to make a Youtube Video for it to show you what it looks like. I will also try to make a Video to show you how I make these animations in the hopes that you guys can make some too :)

    Enjoy!
     
    #20
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