Coopziana

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Hi All,

I've been making my own animation and figured I'd share them with you guys to use as you like. If you have any requests let me know, I'll try and make what you ask for. I'll keep adding them as I make them!

Click here to go to my Google Drive

Hope they help!

Free for use in Both Commercial and Noncommercial Games. Please give Credit to Coopziana!
(Optional) Please message me with links and Information about your game (a free copy would be great). I'd very much like to play your games on YouTube to give Comments, Reviews and Feedback!


Barrier By Coopziana.png BlastBeam1_1 By Coopziana.png BlastBeam1_2 By Coopziana.png Thunder1 By Coopziana.png Thunder2 By Coopziana.png

Instruction & How to use:
Step 1 - Download the desired image template from the Google Drive.
Step 2 - Open your games project folder and navigate to the "Animations Folder". Usually Game > img > Animations
Step 3 - Move or Copy/Paste the File from your downloads folder into the Animations Folder.
Step 4 - Go into your project and create a new animation, you will now find the animation pallet in your selections.

You will be able to use the in-built slider to change the colour settings of the images to any colours you like.

YouTube Examples And Tutorials:
I am now working on YouTube videos to show you examples of my animations as well as my action sequences for the skills. Check it out, please subscribe and leave me a comment.
 
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Coopziana

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"Ice 1" has now been added to the Google Drive.
 

feckyeslife

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These look really nice. Thank you for sharing! When I get time to play around with them, I'll try to show off any nice ones :3
 

Andronius

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:kaoluv:WONDERFUL! THANKS FOR SHARING!! :kaojoy:
CAN'T WAIT FOR MORE, MORE MOREEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

PS. Could u please make like a mini-tutorial on how to download/install/use them step-by-step, and add it to the first post?
That would be super helpful- Thanks.
 

M.I.A.

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Lovely! I'll be using a couple of these.. thanks for the contributions!!

-MIA
 

Coopziana

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Hi Guys,

It's been a while since I made any animation pallets, but here are a few more I made today. I will add them to my Google Drive!
I'm going to try and make some Video's for my Youtube channel soon to show you how I make them, for anyone that is interested!

MagicCharge By Coopziana.png Protect By Coopziana.png Shell By Coopziana.png ShockWave By Coopziana.png StatDown1 By Coopziana.png Thunder2_2 By Coopziana.png
 

Coopziana

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Hi Guys,

Someone requested some Fire Skill animations (Accidentally deleted the message before I got the name, Sorry about that). But Here is the first of 3. This is Fire1!
Fire1 By Coopziana.png

I'll share the others when they are done :)
 

Pedrospecian

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Nice animations, especially the thunder and fire ones. If you accept requests, could you make a plant-based animation? (like, a bunch of roots erupting from ground and entangling the target)?
 

ThePotatoOfFire

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Any chance you'd be interested in combo slashes, similar to how Kingdom Hearts Union X shows them? I'm a big fan of that style, and you seem to be pretty close. Cool stuff, by the way!
 

Coopziana

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Hey, Sorry I've not been putting many animations up. I'm currently working through my database and setting up all the animations now. So here is a new one for you. Since I'm using Yanfly's Visual States Plugin, I needed an animation for "Confusion". Figured I'd go with the globally recognised Stars swirling around the head. Here it is, you can also find it on the Google Drive linked in the OP.
Confusion By Coopziana.png
Sleep By Coopziana.png
SleepWhite By Coopziana.png
Enjoy!

EDIT: 2 Sleep State Pallets for you. One with colour, one just white!
 
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Solis

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Thanks! Will be using these today!
 

Coopziana

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New one for you. A Skill I call "Mathemagicks". Modelled from the FF12 Skill "Numerology". Except my version doesn't reset if you use another skill and start off growing in damage quickly and then slows down before it gets too Overpowered. Here is my Action Sequence along with the Pallet for the Animation:

Action Sequence:
Damage Formula = v[57] (Yes, that's all!)
<setup action>
Display Action
if ($gameVariables.value(57) <= 500) //Variable 57 is my Mathemagicks Variable.
Change Variable 57 += 1
Change Variable 57 *= 2
else if ($gameVariables.value(57) <= 1000)
Change Variable 57 *= 2
else if ($gameVariables.value(57) <= 2000)
Change Variable 57 *= 1.5
else
Change Variable 57 += 1
end
motion chant: user
motion wait: user
animation #: user //Skill Charge Animation
wait for animation
</setup action>

<whole action>
motion skill: user
motion wait: user
action animation: target
wait for animation
action effect: enemies
</whole action>

<finish action>
Death Break
Perform Finish
Clear Battle Log
</finish action>

Animation Pallet:
Mathemagicks By Coopziana.png

Also added to the Google Drive. Enjoy!
 

feckyeslife

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Mathemagicks sounds like quite the cool skill. Thanks for including the action sequence, too :kaojoy:
Great resources.
 

Coopziana

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Just an Afterthought. A player could potentially use Mathemagicks to break the damage limit (if you have a plugin for that) and get some insane damage out of it if they use it enough times or somehow find a way to manipulate the variable. Therefore I have included a damage limiter to it, so that it cannot exceed 9,999 Damage.
<setup action>
Display Action
if ($gameVariables.value(57) <= 500)
Change Variable 57 += 1
Change Variable 57 *= 2
else if ($gameVariables.value(57) <= 1000)
Change Variable 57 *= 2
else if ($gameVariables.value(57) <= 2000)
Change Variable 57 *= 1.5
ELSE IF ($gameVariables.value(57) >= 9999)
Change Variable 57 = 9999
else
Change Variable 57 += 1
end
motion chant: user
motion wait: user
animation 18: user
wait for animation
</setup action>

<whole action>
motion skill: user
motion wait: user
action animation
wait for animation
action effect
</whole action>

<finish action>
Death Break
Perform Finish
Clear Battle Log
</finish action>

Just thought that might help!
 

Coopziana

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Hi All.

Got a new one for you. Inspired by FF7 Limit Skill for Red XIII called "Stardust Ray". The Animation set is very White so you may not be able to see it clearly until you have it in your animations. I'll try and do a YouTube example for you at some point to show you how I've put it together.
Heaven Falling By Coopziana.png

And here is my action sequence for it.

<Target: 10 Random Foes>

<setup action>
change variable 19 += 1
Motion chant: user
animation 22: user
Motion chant: user
wait for animation
HIDE BATTLE HUD
Motion Chant: user
SE: Darkness1, 100, 100, 100
Opacity actors not user: 0%, 60
Opacity dead actors: 0%, 60
Wait for Opacity
Motion Spell: User
Animation 159: Target
Animation wait: 13
</setup action>

<Target Action>
Action Effect: Target, Show
Wait: 15
</Target Action>

<finish action>
Wait for animation
Opacity All Actors: 100%, 60
SE: Darkness1, 100, 100, 0
Wait for Opacity
SHOW BATTLE HUD
change variable 19 += 1
Action Common Event
Perform Finish
SHOW BATTLE HUD
</finish action>

Enjoy!
 

Coopziana

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Afternoon all,

Today I have for you, the Mustard Bomb... kinda. It's an orb that grown and explodes. Nice!
Mustard Bomb By Coopziana.png
Don't worry about the Black Square, as long as you don't set the Blend to "Multiply" in the animation maker they will be invisible.

I've used this animation for one of my "Limit Break" skills and so this animation plays 5-times on 5 random targets. But you can choose to have it play just once. I know that FF9 has a Mustard Bomb Skill that I think Quina Uses (Enemy Skill). But anyway, Here's my action sequence for it.

<Target: 5 Random Foes>

<setup action>
change variable 19 += 1
Motion chant: user
animation 22: user
Opacity actors not user: 0%, 60
Motion chant: user
wait for animation
HIDE BATTLE HUD
</setup action>

<target action>
Jump User: 200%, 60
Move user: Target, Front Base, 60
Face User: Forward
Wait for movement
Face User: Forward
motion thrust: user
Animation 163: target
Move target: backwards, 50, 30
Face Target: forward
wait for movement
action effect: Target
Motion Damage: Target
</target action>

<finish action>
SHOW BATTLE HUD
if ($gameParty.members().indexOf($gameActors.actor(2)) > -1)
FLASH SCREEN: WHITE, 60
Opacity actors not user: 100%, 30
Wait for Opacity
ELSE
END
Action Common Event
Perform Finish
</finish action>

I will, as always, Try to make a Youtube Video for it to show you what it looks like. I will also try to make a Video to show you how I make these animations in the hopes that you guys can make some too :)

Enjoy!
 

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