- Mar 29, 2016
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That shield-like animation at the start will be marvelous for a cutscene I have in mind. Thanks for sharing these!
@Yoshifull thanks for the advice on Mathemagicks, i've set my own up to reset if they use different skill so goes back to 2 damage. You could also just decrease the amount the power raises by each turn to make it take more turns to get a lot of power behind it. I guess it's just a case of balancing since you don't want the skill to take so long to power up that it's not worth the time getting it that powerful, but at the same time not so fast that it wipes out enemies in 3 turns lol.Woah, I've been looking for a Blade Beam animation a while back, which I did get, but only now do I see this, haha.
If you want my opinion on Mathemagicks, it can get OP real fast. I would have it set so that there is 20% chance that the value is divided by 2. It would still be OP, but at least you have some sort of drawback.
If you are still on requests, why not try something like Mega Man X2's Giga Crush? It has 2 animations : one on the user gathering a lot of energy, and one on the screen when he releases it.
If you need to a visual, here's a link on what I mean (the link should lead to the Giga Crush, if it doesn't, it's at 01:25) :
With everything Yanfly made, it's a wonder why there are no skills like Giga Crush on the games I played.