Hey everyone,
I'm running a CTB battle system, and as a result, the Battle Event Condition (in the Troops tab) called "Turn" is wildly inconsistent. I'm wondering if there is a way to better understand it, for CTB? (On the other hand, states and debuffs from my skills/attacks work exactly as I thought - poison lasting 3 turns actually does last until the poisoned enemy has taken its next 3 turns, predictably counting down after each time it makes a move.)
To elaborate on my specific situation:
I have 2 vampire enemies, V1 and V2, who I'd like to regain a small amount of HP whenever it's their turn (like an automatic Regen effect). I want to do this through a Battle Event Condition, increasing their HP every time it's their turn. "Turn End" seems to heal those enemies at the end of every battler's turn (whether it's an enemy's turn or any of my 4 heroes' turns), which I've come to expect at this point. The "Turn" condition, however, does not seem to abide by the normal rules of arithmetic.
Let's suppose this set-up:
Turn 1: V1 attacks
Turn 2: V2 attacks
Turn 3-6: My 4 heroes attack
Turn 7: V1 attacks again (the cycle repeats), and so on.
For example, if I set the "Turn" formula to be 1+2X, I would expect the heals to appear on turns 1, 3, 5, 7, ... however, instead, the heals activate *multiple times* on turn *0* (weird), and then fluctuate between taking an additional 1, 2, and 3 turns (also weird) before activating the heals again. This seems very irregular and unpredictable. Similarly, 10+5X reveals a first heal on turn 6, with every later heal coming in intervals ranging from 4 to 6 turns later. When I'm choosing specific numbers for A and B in the Turn formula A+BX, I don't understand where this variability in B is coming from, and I don't understand why the starting turn doesn't match the value for A that I'm setting. Any ideas? Thanks!