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Hey everyone,

I'm just learning the basics of damage formulas and battle testing, so I've been tinkering around with some parameters (atk and def) to get a feel for how damage is dealt and received. For some reason, my Battle Test "Status" (the column of stats/parameters) are always incorrect, yet the damage is still calculated correctly. Any idea why the numbers shown are incorrect, yet the real values for atk and def are being computed perfectly to calculate the correct amount of damage dealt and received? I have no equipment on and I don't know what else could be superficially boosting the numbers appearing in the Battle Test status, and I definitely don't know why those wrong numbers aren't even being used in the damage calculations. Any ideas?

In case you want the actual numbers:
My lvl 1 battler has 10 atk and 16 def;
The enemy has 20 atk and 5 def;
The damage formula for the basic attack that we're both using is as follows:
a.atk * 4 - b.def * 2
When my battler attacks the enemy, she should be dealing 40 - 10 = 30 damage, and she does!
When the enemy attacks my battler, it should be dealing 80 - 32 = 48 damage, and it does!
Guarding appropriately takes only half damage (24) as well.
The problem I have, however, is that the Battle Test status says my lvl 1 battler's atk is 20 and def is 26, neither of which are true. Even when I click Initialize, nothing happens. I'm not wearing any gear, and I'm the correct class and level.
I tried battle tests and I tried in-game battles, and both correctly calculate damage with no problem.
I would really like the Battle Test status to have accurate numbers though, as reading and tinkering with those (currently incorrect) numbers would make for a much easier time when battle testing.

There are some pictures below to demonstrate the inconsistency. Thank you!

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