- Joined
- Jun 16, 2015
- Messages
- 207
- Reaction score
- 117
- First Language
- English
- Primarily Uses
RPG Maker MV C++ Launcher for Windows - 1.02 (Updated 1 9 2016)
I recently switched to RPG Maker MV, so I had to convert my Launcher for VX Ace over. There is no longer a need for adding movie support, so I just focused on disabling alt+f4, the windows keys, ctrl+esc, alt+enter.
The Launcher goes along with InputSettings which you can find here.
License:
Free to all commercially, no credit necessary. Comes with C++ file that you can compile in Microsoft Visual C++ (express version is free).
Feature list:
- Run from Launcher.exe
- Option to disable alt+f4 in rpg maker mv EDIT: for deployed exe (windows game only)
- Stays open until Game.exe stops.
Why this is good:
+ Disabling Alt+F4 keeps people safe from accidentally closing the game and losing their saved data.
+ Using Visual C++ you can perhaps edit the json files or any other files of your deployed windows game.
+ You can then potentially access your index.html file and start messing around with it programatically.
+ You can hide your Game.exe somewhere...I don't know maybe the %appdata% folder or something, then link it with the Launcher so people have a harder time finding your game.
+ This type of thing allows people to integrate the Steam API into their game, if they end up getting that far with it.
Now with C++ source code. I have cleaned it up and it's ready to go. Make whatever modifications you'd like, use it commercially.
[Launcher]
ProjectName=ProjectTitleGoesHere (what shows up in the window, no spaces)
AltF4DoesntCloseGame=0
PrintScreenDisabled=0
Just replace "Project3" with your game title and you should be good to go. Thanks for trying it out.
Note to Mac and Linux users:
The same thing can be done on Mac I'm sure using Xcode and mac's developer library. I've included the .cpp file so you can look through it and convert it.
All the program does is:
1. Look for ini file and grab entries from it, storing them to variables
2. Create Launcher window, hide it
3. Create Game.exe as a child process
4. Hook keyboard with lowlevelkeyboardproc()
5. In it's loop listen for messages.
6. Once messages are received, they are sent automatically over to the lowlevelkeyboardproc() function, and then you can return 1 to eat the messages before they reach application windows.
7. In it's loop, terminate everything if Game.exe closes for whatever reason.
8. Also terminate everything on it's own close (WM_CLOSE).
All you have to do is figure out how to do that on a mac. I'm pretty sure it's all the same thing, just different terminology.
Thanks,
Astra Cat
RPGMakerMVLauncherForWindows.zip
I recently switched to RPG Maker MV, so I had to convert my Launcher for VX Ace over. There is no longer a need for adding movie support, so I just focused on disabling alt+f4, the windows keys, ctrl+esc, alt+enter.
The Launcher goes along with InputSettings which you can find here.
License:
Free to all commercially, no credit necessary. Comes with C++ file that you can compile in Microsoft Visual C++ (express version is free).
Feature list:
- Run from Launcher.exe
- Option to disable alt+f4 in rpg maker mv EDIT: for deployed exe (windows game only)
- Stays open until Game.exe stops.
Why this is good:
+ Disabling Alt+F4 keeps people safe from accidentally closing the game and losing their saved data.
+ Using Visual C++ you can perhaps edit the json files or any other files of your deployed windows game.
+ You can then potentially access your index.html file and start messing around with it programatically.
+ You can hide your Game.exe somewhere...I don't know maybe the %appdata% folder or something, then link it with the Launcher so people have a harder time finding your game.
+ This type of thing allows people to integrate the Steam API into their game, if they end up getting that far with it.
Now with C++ source code. I have cleaned it up and it's ready to go. Make whatever modifications you'd like, use it commercially.
[Launcher]
ProjectName=ProjectTitleGoesHere (what shows up in the window, no spaces)
AltF4DoesntCloseGame=0
PrintScreenDisabled=0
Just replace "Project3" with your game title and you should be good to go. Thanks for trying it out.
Note to Mac and Linux users:
The same thing can be done on Mac I'm sure using Xcode and mac's developer library. I've included the .cpp file so you can look through it and convert it.
All the program does is:
1. Look for ini file and grab entries from it, storing them to variables
2. Create Launcher window, hide it
3. Create Game.exe as a child process
4. Hook keyboard with lowlevelkeyboardproc()
5. In it's loop listen for messages.
6. Once messages are received, they are sent automatically over to the lowlevelkeyboardproc() function, and then you can return 1 to eat the messages before they reach application windows.
7. In it's loop, terminate everything if Game.exe closes for whatever reason.
8. Also terminate everything on it's own close (WM_CLOSE).
All you have to do is figure out how to do that on a mac. I'm pretty sure it's all the same thing, just different terminology.
Thanks,
Astra Cat
RPGMakerMVLauncherForWindows.zip
Attachments
-
17.2 KB Views: 112
Last edited by a moderator:

