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- Dec 30, 2020
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- RMMV
I am using KMS_SpiralEncount to create a spiral effect when transitioning from field map to battle screen. However I want to change the "Tint" of that transition based on whether or not the battle is a surprise attack (player surprises enemy), an ambush (enemy surprises player) or neutral battle (normal encounter). Does anyone know of a way to do this?
I am also using YEP_ForceAdvantage which allows for a common event to be set with each of these scenarios see attached screenshot. Is there a way to take advantage of these common event links to accomplish the screen tint on the transition?
[EDIT] Ok so I have figured out how to tint the screen using the Tint Screen Command. I have this set up on a common event with a parallel trigger but it keeps automatically triggering as soon as the map is loaded up and not only when there is a pre-emptive battle. Any help is greatly appreciated. New screenshot added to show the common event.
I am also using YEP_ForceAdvantage which allows for a common event to be set with each of these scenarios see attached screenshot. Is there a way to take advantage of these common event links to accomplish the screen tint on the transition?
[EDIT] Ok so I have figured out how to tint the screen using the Tint Screen Command. I have this set up on a common event with a parallel trigger but it keeps automatically triggering as soon as the map is loaded up and not only when there is a pre-emptive battle. Any help is greatly appreciated. New screenshot added to show the common event.
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