The damage formula box in MV is waaaaayyyyyyyy longer than in Ace, so we can now use it for some more complex situations.
It still works the same way, but the method and class names are different. So grabbing a formula that worked in Ace doesn't mean it's just going to work in MV.
Post in this thread if you need some help working out the correct formula for your needs.
It still works the same way, but the method and class names are different. So grabbing a formula that worked in Ace doesn't mean it's just going to work in MV.
Post in this thread if you need some help working out the correct formula for your needs.