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- Oct 30, 2015
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Maybe this will do it:I can't wait for there to be a better explanation of the formulaic system, such as what is and isn't allowed, or what terms do what. For instance, I sat here and tried to figure out a Huskar-esque (DOTA2 character) attack would look like in terms of a.atk * 4 + (a.hp {divided? no idea what sign you use}/2) - .... Ok, so basically what I'm trying to say is user's attack times four (like a normal attack) plus the user's current hp divided by two, subracted by the regular physical attack defense.
Not so sure how to achieve that... Or what all the terms are.
a.atk * 4 + (a.hp / 2) - b.defOtherwise, you could always multiply the a.hp by 0,5
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