I thought about that, but I have a ton of skills already, however in retrospect, maybe I should've because if I ever decide to change my damage formula (99.9% sure I won't, though, I'm quite happy with it) then I'll have a lot of skill review to do. Close, although in retrospect, maybe it would've been better to have it key off the actor's atk (or other stat) if iLength comes up 0. Easily fixed in just a moment though. In its current form, it "returns the total atk value of all equipped weapons, or 0 if no weapon is equipped. If the caller is an enemy, return its atk." Edit: Updated it to work like so: "returns the total of a given stat on all equipped weapons (atk by default) or the user's total atk value if no weapon is equipped OR if the caller is an enemy."