- Joined
- Jun 21, 2016
- Messages
- 12
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- 3
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- Rus
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- RMMV
Dependant on the hero's HP?
If so
In your example if your hero is at full health this would do 200 damage he takes 65 damage bringing his health to 455Code:<damage formula> value = (($gameActors.actor(your hero id).hp / $gameActors.actor(your hero id).mhp))*($gameActors.actor(your hero id).atk*25); <\damage formula>
455/520*100 = 0,875 * (8*25) =175
Nice! ...but not completely.
DEF influence still needed and it will be perfect.
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After some more testing still its no good. You see, stats like ATK and DEF wont change ingame (just rare exception with +- 1 or 2).
And with this formula battle with 5000 HP will be looooooong.
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