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Yeah, I agree with you. It's the kind of approach that needs to be applied consistently.That is exactly what I am doing.I see those stats as percentages.
But, if you would make skills this way, you should make your whole game this way. You can't really mix things up with default formula's, where you suddenly do 20 + 4*ATK - 2*DEF damage, because your stats will be off.
Also the stats of your actors, enemies, weapons and armor will work slightly different then they do by default. The ATK of weapons should go up and the DEF of armor should go down, since ALL armors slots of a certain level should give as much DEF as 1 single weapon of the same level give ATK.
The main issue with it though really is that it doesn't allow for scalability; if Punch does 50 damage at the beginning of the game given both attacker and defender having 10 atk/def, it'll also do 50 damage at endgame given both attacker and defender having 999 atk/def.