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- RMMV
Okay, then you can just reference the weapon's ATK by itself.I want Weapons and Armor to then apply separately and be much more impactful.
Code:
a.weapons()[0].params[2]
If there's a possibility of your actors being unarmed, put a check in there for it:
Code:
(a.weapons()[0] ? a.weapons()[0].params[2] : 0)