- Oct 25, 2015
- Reaction score
- First Language
- Primarily Uses
By the way, there are two more problems I fixed.
One is when, when used with Yanfly's Action Sequence Pack 2, when selected as targets in some way - for example, targetting "not focus" - the dead and disappeared DB characters are still affected by things like opacity change, and seem like they came back.
DragonBones ActionSequencePack2 Opacity Fix
The other problem is that... don't know if anyone but renko noticed yet (and made me aware), but you can't transform you enemy when you are using DB enemies.
Or change actors in the middle of the battle, be it adding or removing.
Well, I decided to fix both of these problems. Because they are kind of the same but not really.
DragonBones BattlerChange Expansion
There is a small bug I can't fix though... if you summon an actor through an Action Sequence, it starts without the animation moving. You just need to order it to do a motion for it to move, but...
And with that fixed, I was also able to make an edit so it works with SRD's Summon Core.
Summon Core DragonBones Extension
To be honest, I'm seriously thinking of putting all these "dragonbones fix" plugins in a big one...
The order was right, but it turns out the old attack action sequence wasn't working while Dragonbones was enabled. After changing it around and specifying the type of attack (swing, thrust or missile), I could get it to draw the weapons.it works for me, the non-dragonbones enemies still use weapons perfectly... did you check if your order is right?