TimothyMV

Veteran
Veteran
Joined
Sep 10, 2019
Messages
54
Reaction score
7
First Language
English
Primarily Uses
RMMV
I'm having the same problems because 5.6 of Dragonbones won't export data version 5.5
 

glaphen

Veteran
Veteran
Joined
Jan 13, 2019
Messages
326
Reaction score
124
First Language
English
Primarily Uses
RMMV
There's a link to download old versions right below the current download.
Also need 5.0 export not 5.5.

I'm pretty sure I'm using 5.6 too so I don't know why it wouldn't let you export for 5.0.
 
Last edited:

TimothyMV

Veteran
Veteran
Joined
Sep 10, 2019
Messages
54
Reaction score
7
First Language
English
Primarily Uses
RMMV
There's a link to download old versions right below the current download.
Also need 5.0 export not 5.5.

I'm pretty sure I'm using 5.6 too so I don't know why it wouldn't let you export for 5.0.
The link is just a blank screen
 

glaphen

Veteran
Veteran
Joined
Jan 13, 2019
Messages
326
Reaction score
124
First Language
English
Primarily Uses
RMMV
The link is just a blank screen
Oh I thought it was just me since I'm using firefox version 52.5, either way I'm pretty sure you can export with 5.6 the 5.0 files.5.png
 

RoseRainblood

Veteran
Veteran
Joined
Nov 29, 2018
Messages
76
Reaction score
9
First Language
English
Primarily Uses
RMMV
I have just updated my KELYEP_DragonBones.js file to 1.09 so that the enemy flash animations show. However, for some reason, the actor's flash animations aren't showing now...
 

CopyRobot1

Warper
Member
Joined
Aug 28, 2019
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMMV
Hello, I'm wondering if anyone happens to know how to fix an issue I'm having while using this plugin?

Before I installed the plugin, the enemies I have that didn't use Dragon Bone animations and attack animations looked like this:
qXsrewp.gif

After I installed the plugin everything changed a lil bit:
TrLuSMA.gif
basically, now the enemy is starting to flicker out of existence while taking damage and attack animations are noticeably raised. Is there a way to at least remove that flicker effect while using this plugin?

I'm using these Yanfly plugins if it helps:
fg4avDl.png


EDIT: I've noticed some of these plugins were outdated so I updated the ones I could, but it still hasn't fixed the issues above...
 
Last edited:

falken14

Veteran
Veteran
Joined
Dec 6, 2016
Messages
81
Reaction score
52
First Language
English
Primarily Uses
I have just updated my KELYEP_DragonBones.js file to 1.09 so that the enemy flash animations show. However, for some reason, the actor's flash animations aren't showing now...
Hello, did you manage to fix this issue? The exact same thing is happening in my project now.
 

Bezhodeft

Beginner
Member
Joined
Apr 16, 2018
Messages
6
Reaction score
3
First Language
English
Primarily Uses
RMMV
Hi, is there a way for other motion like weak and abnormal to overwrite the walk motion when the actor is selected ? you see here when the actor is not choosing action it play the weak animation but when the turn started again it back to walk motion, i just wondering if it possible to not using the walk motion when other motion like weak and abnormal played, i tried to remove the walk motion in actor notetags and it works but the problem is now when the actor is idling is not playing any animation eventhough i already fill the idle motion.



EDIT: I already found the solution , i don't know the notetags for states motion is different
 
Last edited:

LunaFamiliar

Veteran
Veteran
Joined
Jan 24, 2021
Messages
51
Reaction score
6
First Language
English
Primarily Uses
RMMV
Hello everyone!
Very new to dragonbones, and I'm having an issue.
When a dragonbones animated enemy is defeated, it's playing the Death / Collapse sound effect twice for some reason?
Does anybody know why this is happening?
I'm using a few of the enemies from aekashics librarium.
As far as I can tell I haven't modified anything to do with dragonbones or those enemies...

Any assistance would be greatly appreciated!
Thank you ^_^
 

sorasora

Warper
Member
Joined
Oct 16, 2021
Messages
1
Reaction score
0
First Language
russian
Primarily Uses
RMMZ
After install DB ver 5.6.3 export in ver. 5.0 works well for rpgmv.
 

Giator

Veteran
Veteran
Joined
Nov 11, 2021
Messages
42
Reaction score
18
First Language
Italiano
Primarily Uses
RMMV
Hi sorry, I have followed all the steps, but when I start a battle the following appears.


Cattura.PNG

What does it mean?
 
Last edited:

ice_

Warper
Member
Joined
Oct 4, 2021
Messages
3
Reaction score
2
First Language
English
Primarily Uses
RMMZ
Hi, I'm attempting to use this in MV and my animations, which are the 18 defaults and are all named exactly what they are supposed to be, are playing incorrectly. The walk and wait animations work fine but all the others either play the first two frames before switching to the walk animation, or just don't play at all. The death animation in particular does not play, and just plays the damage animation and freezes on the last frame. I seem to be the only one who has encountered this problem and have been looking for a solution for a few hours now. Any help would be appreciated, thanks so much!
 

Ultima01

Unhinged
Veteran
Joined
Mar 13, 2013
Messages
70
Reaction score
13
First Language
English
Primarily Uses
N/A
Apologies if this counts as a necropost, or has been posted elsewhere in this thread. After going through the steps detailed in the plugin description, I'm running into this bug.
2022-04-16.png
2022-04-16 (1).png
EDIT: user error. please ignore.
 
Last edited:

darkand

Nomad Robot Artis
Veteran
Joined
Dec 22, 2020
Messages
47
Reaction score
15
First Language
spanish
Primarily Uses
RMMV
is posible use for map sprites? or only battle ones? i want make a action rpg soo i need on map
 

Loke

Hyperactive Art Person
Veteran
Joined
Dec 18, 2013
Messages
122
Reaction score
131
First Language
English
Primarily Uses
RMMV
Is it possible to get this to work with front view battles? I don't see any examples of it being used for front view.
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,715
Reaction score
473
First Language
Portuguese
Primarily Uses
RMMV
Is it possible to get this to work with front view battles? I don't see any examples of it being used for front view.
That's because most people use the version of it that was editted by yanfly together with yanfly action sequences. Action sequences that, last I checked (some time ago), can only be used in third person.
That said, there are places to get free ready-to-use dragonbones characters for these so...
 

whiteswords12

Villager
Member
Joined
Sep 18, 2022
Messages
13
Reaction score
2
First Language
English
Primarily Uses
RMMZ
Do you know what this picture they are looking for? I have been looking for it but havent found it yet. It seems to not be in the plugin folders given
 

Attachments

  • Untitled.jpg
    Untitled.jpg
    58.1 KB · Views: 4

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,715
Reaction score
473
First Language
Portuguese
Primarily Uses
RMMV
This seems to be a picture from a different yanfly plugin, one that lets you show an animated image to point the selected target if I remember right. By default they are set as a red crystal for enemies and a blue for allies.

Yanfly plugins' error system makes it that every error shows up in the console as the most prominent yanfly plugin of the bunch, not the plugin giving the error itself.
 

Latest Threads

Latest Profile Posts

People seem to be on the down of late. Must be the changing of the seasons or something.

WITH THAT SAID, I WOULD LIKE TO PROMOTIONICE THAT MY GAME, CROWNING LEGACY TRADEMARK, WILL ALSO INCLUDE CHANGING SEASONS, NOW WITH 100% LESS DEPRESSION!
:kaoback::biggrin::eek::rock-left:D:<
seasoning.png
Rave Heart Overhaul Edition is now available! :elwink:

It was fun while it lasted, but guess it's time to say goodbye to my antidepresants. My body is immune to their good effects and only bad effects would remain.

Forum statistics

Threads
131,588
Messages
1,221,293
Members
173,287
Latest member
kito
Top