TimothyMV

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I'm having the same problems because 5.6 of Dragonbones won't export data version 5.5
 

glaphen

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There's a link to download old versions right below the current download.
Also need 5.0 export not 5.5.

I'm pretty sure I'm using 5.6 too so I don't know why it wouldn't let you export for 5.0.
 
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TimothyMV

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There's a link to download old versions right below the current download.
Also need 5.0 export not 5.5.

I'm pretty sure I'm using 5.6 too so I don't know why it wouldn't let you export for 5.0.
The link is just a blank screen
 

glaphen

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The link is just a blank screen
Oh I thought it was just me since I'm using firefox version 52.5, either way I'm pretty sure you can export with 5.6 the 5.0 files.5.png
 

RoseRainblood

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I have just updated my KELYEP_DragonBones.js file to 1.09 so that the enemy flash animations show. However, for some reason, the actor's flash animations aren't showing now...
 

CopyRobot1

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Hello, I'm wondering if anyone happens to know how to fix an issue I'm having while using this plugin?

Before I installed the plugin, the enemies I have that didn't use Dragon Bone animations and attack animations looked like this:
qXsrewp.gif

After I installed the plugin everything changed a lil bit:
TrLuSMA.gif
basically, now the enemy is starting to flicker out of existence while taking damage and attack animations are noticeably raised. Is there a way to at least remove that flicker effect while using this plugin?

I'm using these Yanfly plugins if it helps:
fg4avDl.png


EDIT: I've noticed some of these plugins were outdated so I updated the ones I could, but it still hasn't fixed the issues above...
 
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falken14

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I have just updated my KELYEP_DragonBones.js file to 1.09 so that the enemy flash animations show. However, for some reason, the actor's flash animations aren't showing now...
Hello, did you manage to fix this issue? The exact same thing is happening in my project now.
 

Bezhodeft

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Hi, is there a way for other motion like weak and abnormal to overwrite the walk motion when the actor is selected ? you see here when the actor is not choosing action it play the weak animation but when the turn started again it back to walk motion, i just wondering if it possible to not using the walk motion when other motion like weak and abnormal played, i tried to remove the walk motion in actor notetags and it works but the problem is now when the actor is idling is not playing any animation eventhough i already fill the idle motion.


EDIT: I already found the solution , i don't know the notetags for states motion is different
 
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LunaFamiliar

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Hello everyone!
Very new to dragonbones, and I'm having an issue.
When a dragonbones animated enemy is defeated, it's playing the Death / Collapse sound effect twice for some reason?
Does anybody know why this is happening?
I'm using a few of the enemies from aekashics librarium.
As far as I can tell I haven't modified anything to do with dragonbones or those enemies...

Any assistance would be greatly appreciated!
Thank you ^_^
 

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