- Mar 6, 2014
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how to use in-map? without the battle
I saw a video on youtube of an on-map test. It looks like it's possible but not fully implemented yet (or at least not documented?).At least from what I can gather that is still not possible, or not as characters in map (please correct me if I'm wrong, I would be actually very happy of being wrong :^D!). For the time being at least.
You can however already use them as animations in and out of map.
I'm hoping for a notice from the original poster. Please notice me sensei!
@KingKraken Just to confirm, does that mean an actor/enemy, that is in fact using DragonBones, jumps/floats if the user is the scope but not the target?
If that's the case there may be some disparity between the two in the plugin, but I'm sorry I won't be able to look into it more for about a week until my current project is completed as it has an important deadline I need to meet.
If that's not the case it's something that would need to be added and I'm not sure if I'll be able to understand enough to add that.
Yup exactly! I was trying to make an attack where the user carries the target up into the air and drops them. Which is all kind of ruined when only the user can move those ways.
But no problem! I've been trying to contact Yanfly or Green about it! So maybe they'll notice at some point and be able to figure out the issue! Thanks for showing interest though!
Hey guys, I wanted to ask: Is it possible for actors to change dragon bones animations/models mid-game, like when changing classes and equip? I can't for the life of me find a way to make this work; It seems like I'd need to make a new character in the database for every little change, and that is way too complicated.