[RMMV] Drawing armor on top of actor

Moon_Haven

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Hi all.

I want the battlers to change sprite when I either change helmet, armor or shield.

I have 12 helmets, 12 armors and 8 shields. If my math is correct, 12 x 12 x 8 = 1152 sprites that I have to draw for ONE character. That's doable but a massive waste of time...

I was thinking of splitting the sprite in parts. For instance, I could just draw the shield on top of the battler sprite. This would mean I would only have 12 + 12 + 8 = 32 sprites to do, which is more manageable.

Has anyone come across a plugin or something in RMMV that would allow this?

Thanks!
 

Moon_Haven

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Yes like that. I'm a bit concerned using it as it heavily depends on two plugins (the creator ex + dynamic actors) that have not been updated since mid 2016.
 

ct_bolt

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Yes like that. I'm a bit concerned using it as it heavily depends on two plugins (the creator ex + dynamic actors) that have not been updated since mid 2016.
True, although that's really about the best one I could find even as of now.

Perhaps someone else might know of something? I'll keep searching around too just in case.

Side note:
Could hire / request other programmers (such as myself) to make modifications as needed.

Edit:
@Moon_Haven

Upon searching I found another post I made with more info on an older thread lol

Basically these seem to be the options so far...
 
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