RMMV Enemy HP Gauge Issue

DarkPlasmaBall

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Hi everyone,

I'm using Yanfly's VisualHPGauge plugin, and I'd like the HP gauges of all my enemies to be above the enemies. I've set the Gauge Position to be "true" (above), rather than "false" (below), but not all of the enemies have their HP gauges above their heads (see image). Is there a way I can address this inconsistency, to raise the HP gauges of those enemies who don't have their gauge properly above the heads? Thank you!
 

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There's probably an offset value you need to adjust or something, because they all appear to be offset from the top location, hence why all of them appear to be at least partially drawn over their linked enemy spirites.
 

DarkPlasmaBall

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I tried adjusting the Y buffer, but it only shifts downwards (only positive #s can be input in, minimum of 0). Negatives would shift it upwards, but that's not possible, it seems.
Edit: Never mind, I tinkered with a few other things and it worked! Thanks! Mods can close :)
 
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